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__NOTOC__
__NOTOC__
You can access the MTA Web Interface from almost any programming language that can request web pages using HTTP POST and encode and decode [[JSON]].
You can access the MTA Web Interface from almost any programming language that can request web pages. PHP can do this very easily.


PHP can do this very easily! This SDK provides one function "callFunction" that will allow you to call any exported script functions on any server that you have access to.
This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to.


The download below includes two example pages - one that shows a simple scoreboard, the other that shows the automatic handling of element and resource objects.
== Installation ==


==Functions==
=== Prerequisites ===
===call===
This function calls an exported function in a specific resource.


'''Syntax:'''
This SDK requires PHP 7.1 or greater.
<syntaxhighlight lang="lua">[php]
 
$mtaServer = new mta( $hostname, $port, $username, $password );
=== HTTPlug client abstraction ===
$resource = $mtaServer->getResource ( $resourceName );
 
$returns[] = $resource->call ( "functionName" [,args...] )
As this SDK uses HTTPlug, you will have to require some libraries for get it working. See [http://docs.php-http.org/en/latest/httplug/users.html “HTTPlug for library users”] for more info.
</syntaxhighlight>
 
:warning: '''Note''': If you don’t follow this requirement before require the SDK, composer will throw you an error.
 
=== Setup ===
 
The only supported installation method is via [https://getcomposer.org Composer]. Run the following command to require this SDK in your project:
 
<pre>composer require multitheftauto/mtasa-php-sdk</pre>
== A simple example ==


===getInput===
There are three ways to call an MTA server’s exported functions, as shown in the following example:
This function is for use with web pages that are called by [[callRemote]].


'''Syntax:'''
<syntaxhighlight lang="php">
<syntaxhighlight lang="lua">[php]
<?php
inputData[] = mta::getInput();
</syntaxhighlight>


===doReturn===
require_once('vendor/autoload.php');
Use this function when you want to return data when a page is called with [[callRemote]]. You should '''NOT''' output any other data to the page, e.g. using ''echo'' as this will cause the return to fail.


'''Syntax:'''
use MultiTheftAuto\Sdk\Mta;
<syntaxhighlight lang="lua">[php]
use MultiTheftAuto\Sdk\Model\Server;
mta::doReturn( argument1, argument2 ... argumentN );
use MultiTheftAuto\Sdk\Model\Authentication;
</syntaxhighlight>


==Examples==
$server = new Server('127.0.0.1', 22005);
<syntaxhighlight lang="lua">[php]
$auth = new Authentication('myUser', 'myPassword');
include( "mta_sdk.php" );
$mta = new Mta($server, $auth);
$mtaServer = new mta("bastage.net", 33004);
$resource = $mtaServer->getResource ( "echobot" );
$retn = $resource->call ( "getThisResource" ); // $retn is an array containing the values the function returned
$resource = $retn[0]; // the first returned value is the resource
$retn = $resource->call ( "getResourceName", $resource );  
$resourceName = $retn[0]; // contains the name of the resource 'echobot'
</syntaxhighlight>


==Authentication==
$response = $mta->getResource('someResource')->call('callableFunction', $arg1, $arg2, $arg3, ...);
If the server you are accessing requires authentication, you must pass the ''http_username'' and ''http_password'' variables to your instantiated instance of the mta() class.
// or
$response = $mta->getResource('someResource')->call->callableFunction($arg1, $arg2, $arg3, ...);


'''Example:'''
var_dump($response);
<syntaxhighlight lang="lua">[php]
include( "mta_sdk.php" );
$mtaServer = new mta("example.com", 33004, "myUsername", "myPassword" );
$mtaServer->getResource("someResource")->call("someFunction");
</syntaxhighlight>
</syntaxhighlight>


==A page that can be called by [[callRemote]]==
==A page that can be called by [[callRemote]]==
This example just adds two numbers passed to it by a lua script.
This example just adds two numbers passed to it by a Lua script.


'''PHP:''' (for the page that LUA expects to be at ''<nowiki>http://www.example.com/page.php</nowiki>'')
'''PHP:''' (for the page that Lua expects to be at ''<nowiki>http://www.example.com/page.php</nowiki>'')
<syntaxhighlight lang="lua">[php]
<syntaxhighlight lang="php">
include( "mta_sdk.php" );
<?php  
$input = mta::getInput();
 
mta::doReturn($input[0] + $input[1]);
require_once('vendor/autoload.php');
 
use MultiTheftAuto\Sdk\Mta;
 
$input = Mta::getInput();
Mta::doReturn($input[0] + $input[1]);
</syntaxhighlight>
</syntaxhighlight>
'''LUA:'''
 
'''Lua:'''
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- result is called when the function returns
-- result is called when the function returns
Line 75: Line 72:
</syntaxhighlight>
</syntaxhighlight>


==Caveats==
== Releases ==
* This only works with PHP 5.0 and above.
 
* You cannot currently compare two Element instances that you expect to be identical - you need to do a "deep compare", comparing either the "id" fields.
Visit [https://github.com/multitheftauto/mtasa-php-sdk/releases the releases page on GitHub] to download the SDK.
 
=== Note for Python ===
 
There is a community made Python SDK with the same semantics on [https://gitlab.com/OwlGamingCommunity/mta-python-sdk the OwlGaming Gitlab] for use on Python projects.
 
== Version History ==
 
You can see in the [https://github.com/multitheftauto/mtasa-php-sdk/blob/master/CHANGELOG.md repository changelog file] the changes applied.


==Download==
[[Category:Tutorials]]
*[http://code.opencoding.net/mta/mtaphpsdk_0.3_fix.zip Download Version 0.3] - Neater syntax, support functions for [[callRemote]] (fix version makes call work with args).
[[Category:SDK]]
*[http://misc.opencoding.net/mta/mtaphpsdk_0.2.zip Download Version 0.2] -  ''Deprecated - Syntax differs from examples shown above.'' - Adds authentication support
*[http://misc.opencoding.net/mta/mtaphpsdk_0.1.zip Download Version 0.1] - ''Deprecated - Syntax differs from examples shown above.''

Latest revision as of 10:18, 15 July 2024

You can access the MTA Web Interface from almost any programming language that can request web pages. PHP can do this very easily.

This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to.

Installation

Prerequisites

This SDK requires PHP 7.1 or greater.

HTTPlug client abstraction

As this SDK uses HTTPlug, you will have to require some libraries for get it working. See “HTTPlug for library users” for more info.

warning: Note: If you don’t follow this requirement before require the SDK, composer will throw you an error.

Setup

The only supported installation method is via Composer. Run the following command to require this SDK in your project:

composer require multitheftauto/mtasa-php-sdk

A simple example

There are three ways to call an MTA server’s exported functions, as shown in the following example:

<?php

require_once('vendor/autoload.php');

use MultiTheftAuto\Sdk\Mta;
use MultiTheftAuto\Sdk\Model\Server;
use MultiTheftAuto\Sdk\Model\Authentication;

$server = new Server('127.0.0.1', 22005);
$auth = new Authentication('myUser', 'myPassword');
$mta = new Mta($server, $auth);

$response = $mta->getResource('someResource')->call('callableFunction', $arg1, $arg2, $arg3, ...);
// or
$response = $mta->getResource('someResource')->call->callableFunction($arg1, $arg2, $arg3, ...);

var_dump($response);

A page that can be called by callRemote

This example just adds two numbers passed to it by a Lua script.

PHP: (for the page that Lua expects to be at http://www.example.com/page.php)

<?php 

require_once('vendor/autoload.php');

use MultiTheftAuto\Sdk\Mta;

$input = Mta::getInput();
Mta::doReturn($input[0] + $input[1]);

Lua:

-- result is called when the function returns
function result(sum)
    outputChatBox(sum)
end
function addNumbers(number1, number2)
    callRemote ( "http://www.example.com/page.php", result, number1, number2 )
end 
addNumbers ( 123, 456 ) -- call the function

Releases

Visit the releases page on GitHub to download the SDK.

Note for Python

There is a community made Python SDK with the same semantics on the OwlGaming Gitlab for use on Python projects.

Version History

You can see in the repository changelog file the changes applied.