PathListDir: Difference between revisions

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Latest revision as of 23:06, 23 July 2024

ADDED/UPDATED IN VERSION 1.6.0 r22470:

Reads a specified directory and returns all entries inside of it. These entries can be file or folder names.

Syntax

table pathListDir ( string path )

OOP Syntax Help! I don't understand this!

Method: path:listDir(...)


Required Arguments

  • path: A string containing a path you want to get entries from

Returns

Returns table with all entries in a specified directory.

Example

Click to collapse [-]
Client

This example loads all models from a certain directory

-- from https://gist.github.com/kgriffs/124aae3ac80eefe57199451b823c24ec
local function stringEndsWith(str, ending)
    return ending == "" or str:sub(-#ending) == ending
end

-- get all files from a models directory that exists in the resource root folder (resources/ResourceName)
-- and load them into the game
addEventHandler('onClientResourceStart', resourceRoot, function()
    local entries = pathListDir('models') or {}
    for _, fileOrFolder in ipairs(entries) do
        if pathIsFile(fileOrFolder) then
            local file = fileOrFolder
            local modelName = tonumber(file:sub(1, -5))
            if modelName then
                -- the full path to the file
                local filePath = 'models/'..file

                if stringEndsWith(file, '.col') then
                    local colData = engineLoadCOL(filePath)
                    if colData then
                        engineReplaceCOL(colData, modelName)
                    end
                end
                if stringEndsWith(file, '.txd') then
                    local txdData = engineLoadTXD(filePath)
                    if txdData then
                        engineImportTXD(txdData, modelName)
                    end
                end
                if stringEndsWith(file, '.dff') then
                    local dffData = engineLoadDFF(filePath)
                    if dffData then
                        engineReplaceModel(dffData, modelName)
                    end
                end
            end
        end
    end
end, false)

See Also