PathListDir: Difference between revisions
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This example loads all models from a certain directory | This example loads all models from a certain directory | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- from https://gist.github.com/kgriffs/124aae3ac80eefe57199451b823c24ec | |||
local function string:endswith(ending) | |||
return ending == "" or self:sub(-#ending) == ending | return ending == "" or self:sub(-#ending) == ending | ||
end | end | ||
-- get all files from a models directory that exists in the resource root folder (resources/ResourceName) | |||
-- and load them into the game | |||
addEventHandler('onClientResourceStart', resourceRoot, function() | addEventHandler('onClientResourceStart', resourceRoot, function() | ||
local entries = pathListDir('models') or {} | |||
local | for _, fileOrFolder in ipairs(entries) do | ||
for _, | if pathIsFile(fileOrFolder) then | ||
local file = fileOrFolder | |||
local modelName = tonumber(file:sub(1, -5)) | |||
if modelName then | |||
-- the full path to the file | |||
local filePath = 'models/'..file | |||
if file:endswith('.col') then | |||
local colData = engineLoadCOL(filePath) | |||
if colData then | |||
engineReplaceCOL(colData, modelName) | |||
end | |||
end | |||
if file:endswith('.txd') then | |||
local txdData = engineLoadTXD(filePath) | |||
if txdData then | |||
engineImportTXD(txdData, modelName) | |||
end | |||
end | |||
if file:endswith('.dff') then | |||
local dffData = engineLoadDFF(filePath) | |||
if dffData then | |||
engineReplaceModel(dffData, modelName) | |||
end | |||
end | |||
end | |||
end | |||
end | end | ||
end) | end) |
Revision as of 11:42, 23 July 2024
Syntax
table pathListDir ( string path )
OOP Syntax Help! I don't understand this!
- Method: path:listDir(...)
Required Arguments
- path: A string containing a path you want to get entries from
Returns
Returns table with all entries in a specified directory.
Example
Click to collapse [-]
ClientThis example loads all models from a certain directory
-- from https://gist.github.com/kgriffs/124aae3ac80eefe57199451b823c24ec local function string:endswith(ending) return ending == "" or self:sub(-#ending) == ending end -- get all files from a models directory that exists in the resource root folder (resources/ResourceName) -- and load them into the game addEventHandler('onClientResourceStart', resourceRoot, function() local entries = pathListDir('models') or {} for _, fileOrFolder in ipairs(entries) do if pathIsFile(fileOrFolder) then local file = fileOrFolder local modelName = tonumber(file:sub(1, -5)) if modelName then -- the full path to the file local filePath = 'models/'..file if file:endswith('.col') then local colData = engineLoadCOL(filePath) if colData then engineReplaceCOL(colData, modelName) end end if file:endswith('.txd') then local txdData = engineLoadTXD(filePath) if txdData then engineImportTXD(txdData, modelName) end end if file:endswith('.dff') then local dffData = engineLoadDFF(filePath) if dffData then engineReplaceModel(dffData, modelName) end end end end end end)
See Also