PlaySound: Difference between revisions

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__NOTOC__
{\rtf1\ansi\ansicpg1252
{{Client function}}
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
Crea un sonido (elemento) y lo reproduce inmediatamente después de la creación para el jugador local.<br />
{\colortbl;\red255\green255\blue255;\red0\green0\blue0;\red255\green255\blue255;}
<br />
\deftab720
'''Nota:''' Los únicos formatos de audio soportados son: MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M y PLS(EJ: Webstream).
\pard\pardeftab720\sl380\partightenfactor0
{{Nota|Para que los sonidos usados no den lag al usarse mucho (EJ: cuando disparas un arma), es recomendado que conviertas tu audio en 1 solo canal (mono) WAV con menos de 22050 Hz. También puede ayudar agregar un limitador de veces por X tiempo. EJ: 50ms.}}
==Syntax==
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight>
{{New feature/item|3.0150|1.5||
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )</syntaxhighlight>
}}
{{OOP||[[Sound]].create}}
===Required Arguments===
*'''soundPath:''' el archivo o el URL de la Radio o Sonido el cual quieres que se reproduzca. En caso de ser un archivo propio, deberá de ser marcado en [[meta.xml]]


===Argumentos Opcionales===  
\f0\fs22 \cf2 \cb3 \expnd0\expndtw0\kerning0
{{OptionalArg}}  
\outl0\strokewidth0 \strokec2 \uc0\u8234 __NOTOC__ \uc0\u8236 \
*'''looped:''' Un [[boolean]] que representa si el sonido se repetirá infinitamente o no. Por defecto es ''false''
\{\{Client function\}\}\uc0\u8236 \
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs.
Creates a [[sound]] [[element]] and plays it immediately after creation for the local player.<br />\uc0\u8236 \
 
<br />\uc0\u8236 \
===Returns===
'''Note:''' The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).\uc0\u8236 \
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.
\{\{Note|For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.\}\}\uc0\u8236 \
 
==Syntax== \uc0\u8236 \
==Example==
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight> \uc0\u8236 \
<syntaxhighlight lang="lua">
\{\{New feature/item|3.0150|1.5||\uc0\u8236 \
function wasted (killer, weapon, bodypart)  
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )</syntaxhighlight> \uc0\u8236 \
local sound = playSound("sonidos/wasted.mp3") --Reproduce "wasted.mp3" de la carpeta de "sonidos"
\}\}\uc0\u8236 \
setSoundVolume(sound, 0.5) -- set the sound volume to 50%
\{\{OOP||[[Sound]].create\}\}\uc0\u8236 \
end
===Required Arguments=== \uc0\u8236 \
 
*'''soundPath:''' the [[filepath]] or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the [[meta.xml]] file with <file /> tag.)\uc0\u8236 \
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --añadimos el evento
\uc0\u8236 \
</syntaxhighlight>
===Optional Arguments=== \uc0\u8236 \
 
\{\{OptionalArg\}\} \uc0\u8236 \
 
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files.\uc0\u8236 \
<syntaxhighlight lang="lua">
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs.\uc0\u8236 \
playSound("joinsound.mp3") -- Esto puede ser usado como bienvenida al servidor, puede ser una música o simplemente un audio diciendo "Bienvenido a nuestro servidor"
\uc0\u8236 \
</syntaxhighlight>
===Returns===\uc0\u8236 \
 
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.\uc0\u8236 \
==See Also==
\uc0\u8236 \
{{Client_audio_functions}}
==Example==\uc0\u8236 \
[[AR:playSound]]
<syntaxhighlight lang="lua">\uc0\u8236 \
[[DE:playSound]]
function wasted (killer, weapon, bodypart) \uc0\u8236 \
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder\uc0\u8236 \
setSoundVolume(sound, 0.5) -- set the sound volume to 50%\uc0\u8236 \
end\uc0\u8236 \
\uc0\u8236 \
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler\uc0\u8236 \
</syntaxhighlight>\uc0\u8236 \
\uc0\u8236 \
==See Also==\uc0\u8236 \
\{\{Client_audio_functions\}\}\uc0\u8236 \
[[AR:playSound]]\uc0\u8236 \
[[DE:playSound]]\uc0\u8236 \
\uc0\u8236 }

Revision as of 09:24, 18 May 2015

{\rtf1\ansi\ansicpg1252 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;\red0\green0\blue0;\red255\green255\blue255;} \deftab720 \pard\pardeftab720\sl380\partightenfactor0

\f0\fs22 \cf2 \cb3 \expnd0\expndtw0\kerning0 \outl0\strokewidth0 \strokec2 \uc0\u8234 \uc0\u8236 \ \{\{Client function\}\}\uc0\u8236 \ Creates a sound element and plays it immediately after creation for the local player.
\uc0\u8236 \
\uc0\u8236 \ Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).\uc0\u8236 \ \{\{Note|For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.\}\}\uc0\u8236 \ ==Syntax== \uc0\u8236 \

element playSound ( string soundPath, [ bool looped = false ] )

\uc0\u8236 \

\{\{New feature/item|3.0150|1.5||\uc0\u8236 \

element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )

\uc0\u8236 \

\}\}\uc0\u8236 \ \{\{OOP||Sound.create\}\}\uc0\u8236 \ ===Required Arguments=== \uc0\u8236 \

  • soundPath: the filepath or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the meta.xml file with <file /> tag.)\uc0\u8236 \

\uc0\u8236 \ ===Optional Arguments=== \uc0\u8236 \ \{\{OptionalArg\}\} \uc0\u8236 \

  • looped: a boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.\uc0\u8236 \
  • throttled: a boolean representing whether the sound will be throttled. To throttle the sound, use true. Sounds will be throttled per default and only for URLs.\uc0\u8236 \

\uc0\u8236 \ ===Returns===\uc0\u8236 \ Returns a sound element if the sound was successfully created, false otherwise.\uc0\u8236 \ \uc0\u8236 \ ==Example==\uc0\u8236 \

\uc0\u8236 \
function wasted (killer, weapon, bodypart) \uc0\u8236 \
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder\uc0\u8236 \
	setSoundVolume(sound, 0.5) -- set the sound volume to 50%\uc0\u8236 \
end\uc0\u8236 \
\uc0\u8236 \
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler\uc0\u8236 \

\uc0\u8236 \

\uc0\u8236 \ ==See Also==\uc0\u8236 \ \{\{Client_audio_functions\}\}\uc0\u8236 \\uc0\u8236 \\uc0\u8236 \ \uc0\u8236 }