PlaySoundFrontEnd: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool playSound ( player player, sound ) | bool playSound ( player player, int sound ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''player:''' The player you want the sound to play for. | *'''player:''' The player you want the sound to play for. | ||
*'''sound:''' A whole integer specifying the sound id to play. | *'''sound:''' A whole integer specifying the sound id to play. Valid values are: | ||
{{Sounds}} | |||
===Returns=== | ===Returns=== |
Revision as of 08:53, 6 November 2006
This article needs checking. | |
Reason(s):
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This function plays a sound for the specified player
Syntax
bool playSound ( player player, int sound )
Required Arguments
- player: The player you want the sound to play for.
- sound: A whole integer specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
addCommandHandler ( "onPlayerSpawn", root, "onPlayerSpawn" ) function onPlayerSpawn ( player ) playSound ( player, 16 ) end
See Also