PlaySoundFrontEnd: Difference between revisions
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m (Changed the example as the other one incorporated a bad scripting practice.) |
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Line 38: | Line 38: | ||
</section> | </section> | ||
<section name="client" class="client" show="true"> | <section name="client" class="client" show="true"> | ||
This example plays a sound when the | This example plays a sound when the player types the command '/sound'. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onSoundEvent ( ) | function onSoundEvent ( ) | ||
playSoundFrontEnd ( 16 ) | playSoundFrontEnd ( 16 ) | ||
end | end | ||
addCommandHandler("sound", onSoundEvent) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 10:24, 8 June 2008
This function plays a frontend sound for the specified player.
Syntax
Click to collapse [-]
Serverbool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound: A whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
ClientReturns
Returns true if the sound was successfully played, false otherwise.
Example
Click to collapse [-]
serverThis example plays a sound when a player spawns.
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the player types the command '/sound'.
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
See Also