PlaySoundFrontEnd: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function plays a frontend sound for the specified player. | This function plays a frontend sound for the specified player. | ||
==Usage== | |||
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player you want the sound to play for. | *'''thePlayer:''' The [[player]] you want the sound to play for. | ||
*'''sound:''' A whole | *'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are: | ||
{{Sounds}} | {{Sounds}} | ||
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==Example== | ==Example== | ||
This example plays a sound when a player spawns | This example plays a sound when a player spawns | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | ||
playSoundFrontEnd ( source, 16 ) --play a sound for him | playSoundFrontEnd ( source, 16 ) --play a sound for him | ||
end</syntaxhighlight> | end | ||
addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Audio_functions}} | {{Audio_functions}} |
Revision as of 09:30, 7 July 2007
This function plays a frontend sound for the specified player.
Usage
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.
Syntax
bool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound: A whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
This example plays a sound when a player spawns
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn
See Also