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| {{Server client function}}
| | <font color="#F00" size="10">THISDP, FUCK YOU ♥</font> |
| __NOTOC__
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| This function plays a frontend sound for the specified player.
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| {{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these sounds stop working you should check if you're disabling the sounds.}}
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| ==Syntax==
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| <section name="Server" class="server" show="true">
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| <syntaxhighlight lang="lua">
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| bool playSoundFrontEnd ( player thePlayer, int sound )
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| </syntaxhighlight>
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| {{New feature/item|3.0141|1.4.0|6987|{{OOP||[[player]]:playSoundFrontEnd}}}}
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| ===Required Arguments===
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| *'''thePlayer:''' the [[player]] you want the sound to play for.
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| *'''sound:''' a whole [[int]] specifying the sound id to play. Valid values are:
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| {{Sounds}}
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| </section>
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| <section name="Client" class="client" show="false">
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| <syntaxhighlight lang="lua">
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| bool playSoundFrontEnd ( int sound )
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| </syntaxhighlight>
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| {{New feature/item|3.0141|1.4.0|6987|{{OOP||[[Sound]].playFrontEnd}}}}
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| ===Required Arguments===
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| *'''sound:''' a whole [[int]] specifying the sound id to play. Valid values are:
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| {{Sounds}}
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| </section>
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| ===Returns===
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| Returns ''true'' if the sound was successfully played, ''false'' otherwise.
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| ==Example==
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| <section name="server" class="server" show="true">
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| This example plays a sound when a player spawns.
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| <syntaxhighlight lang="lua">
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| function onPlayerSpawn ( theSpawnpoint, theTeam )
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| playSoundFrontEnd ( source, 16 )
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| end
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| addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
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| </syntaxhighlight> | |
| </section>
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| <section name="client" class="client" show="true">
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| This example plays a sound when the player types the command '/sound'.
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| <syntaxhighlight lang="lua">
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| function onSoundEvent ( )
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| playSoundFrontEnd ( 16 )
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| end
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| addCommandHandler("sound", onSoundEvent)
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| </syntaxhighlight> | |
| </section>
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| ==See Also==
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| {{Client_audio_functions}}
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| [[hu:playSoundFrontEnd]]
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| [[de:playSoundFrontEnd]]
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| [[ar:playSoundFrontEnd]]
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