PlaySoundFrontEnd: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool playSound ( player player, sound )   
bool playSound ( player player, int sound )   
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''player:''' The player you want the sound to play for.
*'''player:''' The player you want the sound to play for.
*'''sound:''' A whole integer specifying the sound id to play.
*'''sound:''' A whole integer specifying the sound id to play. Valid values are:
{{Sounds}}


===Returns===
===Returns===

Revision as of 08:53, 6 November 2006

Dialog-information.png This article needs checking.

Reason(s):
  • playsound function needs sound list - I (Talidan) have found one though i need clarification on how to organise it...need to speak with ChrML


This function plays a sound for the specified player

Syntax

bool playSound ( player player, int sound )   

Required Arguments

  • player: The player you want the sound to play for.
  • sound: A whole integer specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection

Returns

Returns true if the sound was successfully played , false otherwise.

Example

addCommandHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
function onPlayerSpawn ( player )
  playSound ( player, 16 )
end

See Also