PlaySoundFrontEnd: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example plays a sound when a player spawns | ||
function onPlayerSpawn ( player | <syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn | ||
playSound ( | function onPlayerSpawn ( spawnpoint, team ) --when a player spawns | ||
playSound ( source, 16 ) --play a sound for him | |||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Audio_functions}} | {{Audio_functions}} |
Revision as of 23:45, 17 November 2006
This function plays a sound for the specified player
Syntax
bool playSound ( player player, int sound )
Required Arguments
- player: The player you want the sound to play for.
- sound: A whole integer specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSound ( source, 16 ) --play a sound for him end
See Also