PlaySoundFrontEnd: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function plays a frontend sound for the specified player | This function plays a frontend sound for the specified player. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool playSoundFrontEnd ( player | bool playSoundFrontEnd ( player thePlayer, int sound ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer:''' The player you want the sound to play for. | ||
*'''sound:''' A whole integer specifying the sound id to play. Valid values are: | *'''sound:''' A whole integer specifying the sound id to play. Valid values are: | ||
{{Sounds}} | {{Sounds}} |
Revision as of 16:39, 11 January 2007
This function plays a frontend sound for the specified player.
Syntax
bool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound: A whole integer specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
This example plays a sound when a player spawns
addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end
See Also