PowerupManager: Difference between revisions

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(New page: The powerupManager library was created to ease the use of advanced, more custom pickups (powerups). It exists out of server and client scripts to create, handle and destroy custom po...)
 
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It exists out of server and client scripts to create, handle and destroy custom powerup items.
It exists out of server and client scripts to create, handle and destroy custom powerup items.


Advanced features contain: custom clientside animations (spin, up-down), custom collision element for triggering, server side triggering (to prevent cheating), change powerup object on the fly (for example to donate the powerup gives a random advantage), ...
Advanced features contain: custom clientside animations (spin, up-down), custom collision element for triggering, server side triggering (to prevent cheating), change powerup object on the fly (for example triggering such a powerup gives a random advantage based on current modelID), ...


=Exported scripting functions=
=Exported scripting functions=

Revision as of 09:02, 17 September 2007

The powerupManager library was created to ease the use of advanced, more custom pickups (powerups).

It exists out of server and client scripts to create, handle and destroy custom powerup items.

Advanced features contain: custom clientside animations (spin, up-down), custom collision element for triggering, server side triggering (to prevent cheating), change powerup object on the fly (for example triggering such a powerup gives a random advantage based on current modelID), ...

Exported scripting functions

Server

Template:PowerupManager/Exported/Functions/ServerSide

Client

Template:PowerupManager/Exported/Functions/ClientSide