Predefined variables list: Difference between revisions

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<section name="Shared" class="both" show="true">
== Lua Predefined variables ==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
_G -- returns a table of all global variables
_G -- returns a table of all global variables
coroutine -- returns a table containing functions for threads
coroutine -- returns a table containing functions for threads
debug -- returns a table containing debug functions.
debug -- returns a table containing debug functions
math -- returns a table that contains mathematical functions
string -- returns a table containing functions for strings
table -- returns a table that contains functions for tables
_VERSION -- returns a string of the version of lua in format "Lua 5.1"
self -- used in methods
arg -- used in functions which use '...' as an argument (https://www.lua.org/pil/5.2.html)
</syntaxhighlight>
 
 
 
== MTA Predefined variables ==
=== Global ===
{{New feature/item|3.161|1.6.0|22960|resourceName -- returns the name of the resource the snippet was executed in}}
<section name="Shared" class="both" show="true">
<syntaxhighlight lang="lua">
exports -- returns a table of resource names containing all export functions
exports -- returns a table of resource names containing all export functions
math -- returns a table that contains mathematical functions.
resource -- returns a resource element of the resource the snippet was executed in
resource -- returns a resource element of the resource the snippet was executed in
resourceRoot -- returns a resource root element of the resource the snippet was executed in
resourceRoot -- returns a resource root element of the resource the snippet was executed in
resourceName -- returns the name of the resource the snippet was executed in
root -- returns the root element of the server
root -- returns the root element of the server
string -- returns a table containing functions for strings
table -- returns a table that contains functions for tables
</syntaxhighlight>
</section>
<section name="Server only" class="server" show="true">
<syntaxhighlight lang="lua">
_VERSION -- returns a string of the version of lua in the server in format "Lua 5.1"
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
<section name="Client only" class="client" show="true">
<section name="Client only" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
guiRoot -- returns the root element all GUI elements.
guiRoot -- returns the root element of all GUI elements.
localPlayer -- returns the player element of the local player.
localPlayer -- returns the player element of the local player.
_VERSION -- returns a string of the version of lua in the client in format "Lua 5.1"
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
The list of hidden variables, that can be found in functions and handlers:
 
 
=== Event Handlers ===
[https://wiki.multitheftauto.com/wiki/AddEventHandler More details about hidden variables in functions and events]
 
<section name="Shared" class="both" show="true">
<section name="Shared" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 31: Line 43:
this -- Element, which was attached function-handler.
this -- Element, which was attached function-handler.
eventName -- the name of the event ("onResourceStart", "onPlayerWasted" etc.)
eventName -- the name of the event ("onResourceStart", "onPlayerWasted" etc.)
sourceResource -- the resource that called the event
sourceResourceRoot -- the root of the resource that called the event
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
Line 36: Line 50:
<section name="Server only" class="server" show="true">
<section name="Server only" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
client -- the client that called the event  
client -- the client that called the event
sourceResourceRoot -- the root of the resource that called the event
</syntaxhighlight>
sourceResource -- the resource that called the event
</section>
 
 
Please note, the above pre-defined variables may only be accessible in the relevant scope (i.e, an event handler callback function). Further functions defined within that scope may not have access to these pre-defined variables at the time of their execution.
 
For this reason, you should always explicitly redefine pre-defined variables as local variables, to ensure they are always available to new functions declared within that scope - for example:
 
<syntaxhighlight lang="lua">
function init()
    local player = source -- source is a pre-defined variable for this event, containing the player element
 
    local func = function()
        print(source) -- prints 'nil', source isn't available anymore
        print(player) -- prints player element
    end
 
    setTimer(func, 1000, 1) -- run above function after 1 second
end
addEventHandler("onPlayerResourceStart", root, init)
</syntaxhighlight>
 
=== Timer Callbacks ===
<section name="Shared" class="both" show="true">
<syntaxhighlight lang="lua">
sourceTimer -- current timer in callback function.
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>




[http://wiki.multitheftauto.com/wiki/AddEventHandler More details about hidden variables in functions and events]
=== HTTP ===
List Predefined variables available in the HTTP files [https://wiki.multitheftauto.com/wiki/Resource_Web_Access (more info about it)]:
<syntaxhighlight lang="lua">[php]
requestHeaders -- table, contains all HTTP headlines current page.
form -- table, contains all POST and GET settings, transferred current page.
cookies -- table, contains all COOKIE, transferred current page.
hostname -- string, contains IP or name host, which requested current page.
url -- string, URL current page.
user -- element, account user, which requested current page.
</syntaxhighlight>
 
 
== See Also ==
[[Element_tree|Element Tree]]


[[Element_tree]]
[[Category:Scripting Concepts]]

Latest revision as of 09:39, 16 July 2024

Lua Predefined variables

_G -- returns a table of all global variables
coroutine -- returns a table containing functions for threads
debug -- returns a table containing debug functions
math -- returns a table that contains mathematical functions
string -- returns a table containing functions for strings
table -- returns a table that contains functions for tables
_VERSION -- returns a string of the version of lua in format "Lua 5.1"
self -- used in methods
arg -- used in functions which use '...' as an argument (https://www.lua.org/pil/5.2.html)


MTA Predefined variables

Global

ADDED/UPDATED IN VERSION 1.6.0 r22960:
resourceName -- returns the name of the resource the snippet was executed in
Click to collapse [-]
Shared
exports -- returns a table of resource names containing all export functions
resource -- returns a resource element of the resource the snippet was executed in
resourceRoot -- returns a resource root element of the resource the snippet was executed in
resourceName -- returns the name of the resource the snippet was executed in 
root -- returns the root element of the server
Click to collapse [-]
Client only
guiRoot -- returns the root element of all GUI elements.
localPlayer -- returns the player element of the local player.


Event Handlers

More details about hidden variables in functions and events

Click to collapse [-]
Shared
source -- The player or element the event was attached to
this -- Element, which was attached function-handler.
eventName -- the name of the event ("onResourceStart", "onPlayerWasted" etc.)
sourceResource -- the resource that called the event
sourceResourceRoot -- the root of the resource that called the event
Click to collapse [-]
Server only
client -- the client that called the event


Please note, the above pre-defined variables may only be accessible in the relevant scope (i.e, an event handler callback function). Further functions defined within that scope may not have access to these pre-defined variables at the time of their execution.

For this reason, you should always explicitly redefine pre-defined variables as local variables, to ensure they are always available to new functions declared within that scope - for example:

function init()
    local player = source -- source is a pre-defined variable for this event, containing the player element

    local func = function()
        print(source) -- prints 'nil', source isn't available anymore
        print(player) -- prints player element
    end

    setTimer(func, 1000, 1) -- run above function after 1 second
end
addEventHandler("onPlayerResourceStart", root, init)

Timer Callbacks

Click to collapse [-]
Shared
sourceTimer -- current timer in callback function.


HTTP

List Predefined variables available in the HTTP files (more info about it):

[php]
requestHeaders -- table, contains all HTTP headlines current page.
form -- table, contains all POST and GET settings, transferred current page.
cookies -- table, contains all COOKIE, transferred current page.
hostname -- string, contains IP or name host, which requested current page.
url -- string, URL current page.
user -- element, account user, which requested current page.


See Also

Element Tree