PreloadMissionAudio: Difference between revisions
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{{Disabled|Its functionality left for a post-r1 release|1838}} | |||
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Latest revision as of 12:07, 16 November 2011
Function has been disabled. | |
Reason/Note: Its functionality left for a post-r1 release - Bugtracker Issue: #1838 |
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Syntax
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Serverbool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
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Clientbool preloadMissionAudio ( int sound, int slot )
Required Arguments
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
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serverThis example plays a sound when a player spawns
function onPlayerSpawn ( theSpawnpoint, theTeam ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( source, 1, x, y, z ) end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the server triggers the onSoundEvent client event.
function onSoundEvent ( ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( 1, x, y, z ) end addEvent ( "onSoundEvent" ) addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent )
See Also