PreloadMissionAudio: Difference between revisions
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__NOTOC__ | {{Disabled|Its functionality left for a post-r1 release|1838}} | ||
{{Server client function}} | |||
__NOTOC__ | |||
This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]]. | This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]]. | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool preloadMissionAudio ( player thePlayer, int sound, int slot ) | bool preloadMissionAudio ( player thePlayer, int sound, int slot ) | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''' | *'''thePlayer:''' the [[player]] you want to play the sound for. | ||
*'''sound''': the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | *'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | ||
*'''slot''' | *'''slot:''' [[int]] sound slot in which you preloaded the sound. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
bool preloadMissionAudio ( int sound, int slot ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | |||
*'''slot:''' [[int]] sound slot in which you preloaded the sound. | |||
</section> | |||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
<section name="server" class="server" show="true"> | |||
This example plays a sound when a player spawns | |||
<syntaxhighlight lang="lua"> | |||
function onPlayerSpawn ( theSpawnpoint, theTeam ) | |||
preloadMissionAudio ( source, 5000, 1 ) | |||
local x, y, z = getElementPosition ( source ) | |||
playMissionAudio ( source, 1, x, y, z ) | |||
end | |||
addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="client" class="client" show="true"> | |||
This example plays a sound when the server triggers the onSoundEvent client event. | |||
<syntaxhighlight lang="lua"> | |||
function onSoundEvent ( ) | |||
preloadMissionAudio ( source, 5000, 1 ) | |||
local x, y, z = getElementPosition ( source ) | |||
playMissionAudio ( 1, x, y, z ) | |||
end | |||
addEvent ( "onSoundEvent" ) | |||
addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent ) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Audio_functions}} | {{Audio_functions}} |
Latest revision as of 12:07, 16 November 2011
Function has been disabled. | |
Reason/Note: Its functionality left for a post-r1 release - Bugtracker Issue: #1838 |
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Syntax
Click to collapse [-]
Serverbool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
Click to collapse [-]
Clientbool preloadMissionAudio ( int sound, int slot )
Required Arguments
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
Click to collapse [-]
serverThis example plays a sound when a player spawns
function onPlayerSpawn ( theSpawnpoint, theTeam ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( source, 1, x, y, z ) end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the server triggers the onSoundEvent client event.
function onSoundEvent ( ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( 1, x, y, z ) end addEvent ( "onSoundEvent" ) addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent )
See Also