PreloadMissionAudio: Difference between revisions

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This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]].
This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]].
==Usage==
Both server side and client side. '''thePlayer''' argument isn't used in client side version of this function.


==Syntax==  
==Syntax==  

Revision as of 23:30, 29 August 2007

This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.

Syntax

Click to collapse [-]
Server
bool preloadMissionAudio ( player thePlayer, int sound, int slot )   

Required Arguments

  • thePlayer: the player you want to play the sound for.
  • sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
  • slot: int sound slot in which you preloaded the sound.
Click to collapse [-]
Client
bool preloadMissionAudio ( int sound, int slot )   

Required Arguments

  • sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
  • slot: int sound slot in which you preloaded the sound.

Returns

Returns true if the sound was successfully preloaded, false otherwise.

Example

See PlayMissionAudio.

See Also