PreloadMissionAudio: Difference between revisions
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{{Needs Checking|This function has been disabled, its functionality left for a post-r1 release. --[[User:Jbeta|jbeta]] 14:55, 16 November 2007 (CST)}} | |||
{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:55, 16 November 2007
This article needs checking. | |
Reason(s): This function has been disabled, its functionality left for a post-r1 release. --jbeta 14:55, 16 November 2007 (CST) |
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Syntax
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Serverbool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
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Clientbool preloadMissionAudio ( int sound, int slot )
Required Arguments
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
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serverThis example plays a sound when a player spawns
function onPlayerSpawn ( theSpawnpoint, theTeam ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( source, 1, x, y, z ) end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the server triggers the onSoundEvent client event.
function onSoundEvent ( ) preloadMissionAudio ( source, 5000, 1 ) local x, y, z = getElementPosition ( source ) playMissionAudio ( 1, x, y, z ) end addEvent ( "onSoundEvent" ) addEventHandler ( "onSoundEvent", getElementRoot(), onSoundEvent )
See Also