PreloadMissionAudio: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer | *'''thePlayer''': the [[player]] you want to play the sound for. | ||
*'''sound | *'''sound''': the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file. | ||
*'''slot | *'''slot''': [[int]] sound slot in which you preloaded the sound. | ||
===Returns=== | ===Returns=== |
Revision as of 07:21, 7 July 2007
This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.
Syntax
bool preloadMissionAudio ( player thePlayer, int sound, int slot )
Required Arguments
- thePlayer: the player you want to play the sound for.
- sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
- slot: int sound slot in which you preloaded the sound.
Returns
Returns true if the sound was successfully preloaded, false otherwise.
Example
See PlayMissionAudio.
See Also