PreloadMissionAudio: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' the player you want to play the sound for.
*'''thePlayer''': the [[player]] you want to play the sound for.
*'''sound:''' the sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file.
*'''sound''': the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file.
*'''slot:''' sound slot in which you preloaded the sound
*'''slot''': [[int]] sound slot in which you preloaded the sound.


===Returns===
===Returns===

Revision as of 07:21, 7 July 2007

This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.

Syntax

bool preloadMissionAudio ( player thePlayer, int sound, int slot )   

Required Arguments

  • thePlayer: the player you want to play the sound for.
  • sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
  • slot: int sound slot in which you preloaded the sound.

Returns

Returns true if the sound was successfully preloaded, false otherwise.

Example

See PlayMissionAudio.

See Also