Press Coverage: Difference between revisions
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* Power Unlimited | March 2003 | * Power Unlimited | March 2003 - [http://files.mtasa.com/media/Power_Unlimited-2003_Mar.jpg Page 1], [http://files.mtasa.com/media/Power_Unlimited-2003_Mar-Translation.txt Translation] | ||
* PC Gamer | May 2003 - [http://files.mtasa.com/media/PC_Gamer-2003_May.jpg Page 1] | |||
[http:// | * Hyper | September 2003 - [http://files.mtasa.com/media/Hyper-2003_Sep-AU.jpg Page 1], [http://files.mtasa.com/media/Hyper-2003_Sep-AU-Translation.txt Translation] | ||
[http:// | * Igromania | September 2003 [http://files.mtasa.com/media/Igromania-2003_Sep_1-RU.jpg Page 1], [http://files.mtasa.com/media/Igromania-2003_Sep_2-RU.jpg Page 2], [http://files.mtasa.com/media/Igromania-2003_Sep-RU-Translation.txt Translation] | ||
* Computer Games | October 2003 - [http://files.mtasa.com/media/Computer_Games-2003_Oct.jpg Page 1] | |||
* PC Gamer | May 2003 | * PC Gameplay | December 2003 - [http://files.mtasa.com/media/PC_Gameplay-2003_Dec.jpg Page 1], [http://files.mtasa.com/media/PC_Gameplay-2003_Dec-Translation.txt Translation] | ||
* PC Gamer | April 2004 - [http://files.mtasa.com/media/PC_Gamer-2004_Apr.jpg Page 1] | |||
[http:// | * GamePro | June 2005 - [http://files.mtasa.com/media/GamePro_June_2005_1.jpg Page 1], [http://files.mtasa.com/media/GamePro_June_2005_2.jpg Page 2], [http://files.mtasa.com/media/GamePro_June_2005_3.jpg Page 3], [http://files.mtasa.com/media/GamePro_June_2005_4.jpg Page 4] | ||
* PC Zone | March 2006 - [http://files.mtasa.com/media/PCZone_March_2006.jpg Page 1] | |||
* Hyper | September 2003 | * Total PC Gaming | Issue 26, October 2009 - [http://files.mtasa.com/media/TPCG_Issue_26.pdf Page 1] (preprint) | ||
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* Igromania | September 2003 | |||
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* Computer Games | October 2003 | |||
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* PC Gameplay | December 2003 | |||
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* PC Gamer | April 2004 | |||
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* GamePro | June 2005 | |||
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* PC Zone | March 2006 | |||
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* Total PC Gaming | Issue 26, October 2009 | |||
[http://files.mtasa.com/media/TPCG_Issue_26.pdf | |||
=TV= | =TV= |
Revision as of 21:11, 8 December 2009
The folowing is a list of press coverage during MTA's History
Written press
- Power Unlimited | March 2003 - Page 1, Translation
- PC Gamer | May 2003 - Page 1
- Hyper | September 2003 - Page 1, Translation
- Igromania | September 2003 Page 1, Page 2, Translation
- Computer Games | October 2003 - Page 1
- PC Gameplay | December 2003 - Page 1, Translation
- PC Gamer | April 2004 - Page 1
- GamePro | June 2005 - Page 1, Page 2, Page 3, Page 4
- PC Zone | March 2006 - Page 1
- Total PC Gaming | Issue 26, October 2009 - Page 1 (preprint)
TV
- G4TV.com | Multi Theft Auto @ G4TV.com @ YouTube | October 10 2003
Internet
While MTA has been mentioned and reviewed in a lot of articles on the internet we will publish the most notable here.
- IGN | True Crime - Streets of L.A. review | May 27 2004
The on-foot combat modes, Dojo Master and Battle Master, feel more like minigames than full-fledged modes. Dojo Master, the melee mode, has exactly one round. You knock the guy out and boom, the round ends and you're kicked to a summary screen. And the camera was just plain not right, seemingly unable to properly pull back and frame the scene. I had to move myself out of the way of the camera many times so I could see what was going on. Battle Master, also known as "last man standing," is also exactly one round, with very small maps and only one life per player. All in all, multiplayer doesn't rise to the level of something I'd recommend over, say, Multi-Theft Auto.
- IGN | GTA San Andreas PC Hands-On | April 19 2005
Other than that, there won't be any new content--no new vehicles, weapons, missions, et cetera. Nor will Rockstar add any multiplayer, but I think it's safe to expect another Multi-Theft Auto from the MTA Team not too long after release.
- Gamespy Saints Row preview | August 29 2006
In spite of its popularity among console owners, it is PC gamers who've reaped the most benefits from the Grand Theft Auto series. Besides the numerous skins and tweaks available, one of the most infamous mods for GTA is the one known as Multi Theft Auto. The modification allows players to get online and battle against other players for dominance. The idea has extended to other sandbox-style games, but like their single-player counterparts, the MTA cloning worked about as well as the GTA cloning. That is, no one's really come close to emulating it. Anyone involved in Saints Row who says that GTA had no influence on their title probably also has some beachfront property in Omaha to sell you.
With that out of the way, THQ sponsored an event in San Francisco to preview the multiplayer portion of Volition's next-gen title. We didn't go near the single-player portion of the game, instead opting to stay on the designated path of system link gameplay to see how Saints Row performs. What we saw was the concept of what would be known as another GTA clone extended to its next logical point on the 360: cloning Multi Theft Auto.
- OSDir.com | Multi Theft Auto: Hacking Multi-Player Into Grand Theft Auto With Open Source | March 29 2005
OSDir.com did an interview with four of MTA's developers about the open source software they use in the process of creating MTA.
- Fileplanet | Frontpage | March 16 2006
MTA was covered for several days on the Fileplanet frontpage after the initial MTA:SA release.
- Global Gaming | Homebrews: Multi-Theft Auto | May 5 2006
- Mega Games | Multi Theft Auto - San Andreas | February 6 2006
- Neowin | Multi Theft Auto: San Andreas Released | January 24 2006
- Games Galore | Multi Theft Auto | September 4 2006
- GameSpot | MTA: San Andreas Is Here!!! | January 24 2006