ProcessLineOfSight: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
bool float float float element processLineOfSight ( float startX, float startY, float startZ, float endX, float endY, float endZ, [ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool seeThroughStuff, bool ignoreSomeObjectsForCamera, bool shootThroughStuff ) | bool float float float element processLineOfSight ( float startX, float startY, float startZ, float endX, float endY, float endZ, [ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool seeThroughStuff, bool ignoreSomeObjectsForCamera, bool shootThroughStuff ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 10:00, 5 March 2007
This function checks if there is anything between 2 points in the world, and if there is, tells you where and with what.
Syntax
bool float float float element processLineOfSight ( float startX, float startY, float startZ, float endX, float endY, float endZ, [ bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool seeThroughStuff, bool ignoreSomeObjectsForCamera, bool shootThroughStuff )
Required Arguments
- argumentName: description
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- argumentName2: description
- argumentName3: description
Returns
If theres a collision, the function will return true and the collision position, if the collision is with a game entity, it will return that too, otherwise 'nil'. If there is not a collision the function will return false.
Example
This example does...
--This line does... blabhalbalhb --abababa --This line does this... mooo
See Also
Template:FunctionArea functions -- leave this unless you complete the function