Animations
(Redirected from RU/Animations)
		
		
		
		Jump to navigation
		Jump to search
		airport
- thrw_barl_thrw
 
attractors
- stepsit_in
 - stepsit_loop
 - stepsit_out
 
bar
- barcustom_get
 - barcustom_loop
 - barcustom_order
 - barman_idle
 - barserve_bottle
 - barserve_give
 - barserve_glass
 - barserve_in
 - barserve_loop
 - barserve_order
 - dnk_stndf_loop
 - dnk_stndm_loop
 
baseball
- bat_1
 - bat_2
 - bat_3
 - bat_4
 - bat_block
 - bat_hit_1
 - bat_hit_2
 - bat_hit_3
 - bat_idle
 - bat_m
 - bat_part
 
bd_fire
- bd_fire1
 - bd_fire2
 - bd_fire3
 - bd_gf_wave
 - bd_panic_01
 - bd_panic_02
 - bd_panic_03
 - bd_panic_04
 - bd_panic_loop
 - grlfrd_kiss_03
 - m_smklean_loop
 - playa_kiss_03
 - wash_up
 
beach
- bather
 - lay_bac_loop
 - parksit_m_loop
 - parksit_w_loop
 - sitnwait_loop_w
 
benchpress
- gym_bp_celebrate
 - gym_bp_down
 - gym_bp_getoff
 - gym_bp_geton
 - gym_bp_up_a
 - gym_bp_up_b
 - gym_bp_up_smooth
 
bf_injection
- bf_getin_lhs
 - bf_getin_rhs
 - bf_getout_lhs
 - bf_getout_rhs
 
biked
- biked_back
 - biked_drivebyft
 - biked_drivebylhs
 - biked_drivebyrhs
 - biked_fwd
 - biked_getoffback
 - biked_getofflhs
 - biked_getoffrhs
 - biked_hit
 - biked_jumponl
 - biked_jumponr
 - biked_kick
 - biked_left
 - biked_passenger
 - biked_pushes
 - biked_ride
 - biked_right
 - biked_shuffle
 - biked_still
 
bikeh
- bikeh_back
 - bikeh_drivebyft
 - bikeh_drivebylhs
 - bikeh_drivebyrhs
 - bikeh_fwd
 - bikeh_getoffback
 - bikeh_getofflhs
 - bikeh_getoffrhs
 - bikeh_hit
 - bikeh_jumponl
 - bikeh_jumponr
 - bikeh_kick
 - bikeh_left
 - bikeh_passenger
 - bikeh_pushes
 - bikeh_ride
 - bikeh_right
 - bikeh_still
 
bikeleap
- bk_blnce_in
 - bk_blnce_out
 - bk_jmp
 - bk_rdy_in
 - bk_rdy_out
 - struggle_cesar
 - struggle_driver
 - truck_driver
 - truck_getin
 
bikes
- bikes_back
 - bikes_drivebyft
 - bikes_drivebylhs
 - bikes_drivebyrhs
 - bikes_fwd
 - bikes_getoffback
 - bikes_getofflhs
 - bikes_getoffrhs
 - bikes_hit
 - bikes_jumponl
 - bikes_jumponr
 - bikes_kick
 - bikes_left
 - bikes_passenger
 - bikes_pushes
 - bikes_ride
 - bikes_right
 - bikes_snatch_l
 - bikes_snatch_r
 - bikes_still
 
bikev
- bikev_back
 - bikev_drivebyft
 - bikev_drivebylhs
 - bikev_drivebyrhs
 - bikev_fwd
 - bikev_getoffback
 - bikev_getofflhs
 - bikev_getoffrhs
 - bikev_hit
 - bikev_jumponl
 - bikev_jumponr
 - bikev_kick
 - bikev_left
 - bikev_passenger
 - bikev_pushes
 - bikev_ride
 - bikev_right
 - bikev_still
 
bike_dbz
- pass_driveby_bwd
 - pass_driveby_fwd
 - pass_driveby_lhs
 - pass_driveby_rhs
 
bmx
- bmx_back
 - bmx_bunnyhop
 - bmx_drivebyft
 - bmx_driveby_lhs
 - bmx_driveby_rhs
 - bmx_fwd
 - bmx_getoffback
 - bmx_getofflhs
 - bmx_getoffrhs
 - bmx_jumponl
 - bmx_jumponr
 - bmx_left
 - bmx_pedal
 - bmx_pushes
 - bmx_ride
 - bmx_right
 - bmx_sprint
 - bmx_still
 
bomber
- bom_plant
 - bom_plant_2idle
 - bom_plant_crouch_in
 - bom_plant_crouch_out
 - bom_plant_in
 - bom_plant_loop
 
box
- boxhipin
 - boxhipup
 - boxshdwn
 - boxshup
 - bxhipwlk
 - bxhwlki
 - bxshwlk
 - bxshwlki
 - bxwlko
 - catch_box
 
bsktball
- bball_def_jump_shot
 - bball_def_loop
 - bball_def_stepl
 - bball_def_stepr
 - bball_dnk
 - bball_dnk_gli
 - bball_dnk_gli_o
 - bball_dnk_lnch
 - bball_dnk_lnch_o
 - bball_dnk_lnd
 - bball_dnk_o
 - bball_idle
 - bball_idle2
 - bball_idle2_o
 - bball_idleloop
 - bball_idleloop_o
 - bball_idle_o
 - bball_jump_cancel
 - bball_jump_cancel_o
 - bball_jump_end
 - bball_jump_shot
 - bball_jump_shot_o
 - bball_net_dnk_o
 - bball_pickup
 - bball_pickup_o
 - bball_react_miss
 - bball_react_score
 - bball_run
 - bball_run_o
 - bball_skidstop_l
 - bball_skidstop_l_o
 - bball_skidstop_r
 - bball_skidstop_r_o
 - bball_walk
 - bball_walkstop_l
 - bball_walkstop_l_o
 - bball_walkstop_r
 - bball_walkstop_r_o
 - bball_walk_o
 - bball_walk_start
 - bball_walk_start_o
 
buddy
- buddy_crouchfire
 - buddy_crouchreload
 - buddy_fire
 - buddy_fire_poor
 - buddy_reload
 
bus
- bus_close
 - bus_getin_lhs
 - bus_getin_rhs
 - bus_getout_lhs
 - bus_getout_rhs
 - bus_jacked_lhs
 - bus_open
 - bus_open_rhs
 - bus_pullout_lhs
 
camera
- camcrch_cmon
 - camcrch_idleloop
 - camcrch_stay
 - camcrch_to_camstnd
 - camstnd_cmon
 - camstnd_idleloop
 - camstnd_lkabt
 - camstnd_to_camcrch
 - piccrch_in
 - piccrch_out
 - piccrch_take
 - picstnd_in
 - picstnd_out
 - picstnd_take
 
car
- fixn_car_loop
 - fixn_car_out
 - flag_drop
 - sit_relaxed
 - tap_hand
 - tyd2car_bump
 - tyd2car_high
 - tyd2car_low
 - tyd2car_med
 - tyd2car_turnl
 - tyd2car_turnr
 
carry
- crry_prtial
 - liftup
 - liftup05
 - liftup105
 - putdwn
 - putdwn05
 - putdwn105
 
car_chat
- carfone_in
 - carfone_loopa
 - carfone_loopa_to_b
 - carfone_loopb
 - carfone_loopb_to_a
 - carfone_out
 - car_sc1_bl
 - car_sc1_br
 - car_sc1_fl
 - car_sc1_fr
 - car_sc2_fl
 - car_sc3_br
 - car_sc3_fl
 - car_sc3_fr
 - car_sc4_bl
 - car_sc4_br
 - car_sc4_fl
 - car_sc4_fr
 - car_talkm_in
 - car_talkm_loop
 - car_talkm_out
 
casino
- cards_in
 - cards_loop
 - cards_lose
 - cards_out
 - cards_pick_01
 - cards_pick_02
 - cards_raise
 - cards_win
 - dealone
 - manwinb
 - manwind
 - roulette_bet
 - roulette_in
 - roulette_loop
 - roulette_lose
 - roulette_out
 - roulette_win
 - slot_bet_01
 - slot_bet_02
 - slot_in
 - slot_lose_out
 - slot_plyr
 - slot_wait
 - slot_win_out
 - wof
 
chainsaw
- csaw_1
 - csaw_2
 - csaw_3
 - csaw_g
 - csaw_hit_1
 - csaw_hit_2
 - csaw_hit_3
 - csaw_part
 - idle_csaw
 - weapon_csaw
 - weapon_csawlo
 
choppa
- choppa_back
 - choppa_bunnyhop
 - choppa_drivebyft
 - choppa_driveby_lhs
 - choppa_driveby_rhs
 - choppa_fwd
 - choppa_getoffback
 - choppa_getofflhs
 - choppa_getoffrhs
 - choppa_jumponl
 - choppa_jumponr
 - choppa_left
 - choppa_pedal
 - choppa_pushes
 - choppa_ride
 - choppa_right
 - choppa_sprint
 - choppa_still
 
clothes
- clo_buy
 - clo_in
 - clo_out
 - clo_pose_hat
 - clo_pose_in
 - clo_pose_in_o
 - clo_pose_legs
 - clo_pose_loop
 - clo_pose_out
 - clo_pose_out_o
 - clo_pose_shoes
 - clo_pose_torso
 - clo_pose_watch
 
coach
- coach_inl
 - coach_inr
 - coach_opnl
 - coach_opnr
 - coach_outl
 - coach_outr
 
colt45
- 2guns_crouchfire
 - colt45_crouchfire
 - colt45_crouchreload
 - colt45_fire
 - colt45_fire_2hands
 - colt45_reload
 - sawnoff_reload
 
cop_ambient
- copbrowse_in
 - copbrowse_loop
 - copbrowse_nod
 - copbrowse_out
 - copbrowse_shake
 - coplook_in
 - coplook_loop
 - coplook_nod
 - coplook_out
 - coplook_shake
 - coplook_think
 - coplook_watch
 
cop_dvbyz
- cop_dvby_b
 - cop_dvby_ft
 - cop_dvby_l
 - cop_dvby_r
 
crack
- bbalbat_idle_01
 - bbalbat_idle_02
 - crckdeth1
 - crckdeth2
 - crckdeth3
 - crckdeth4
 - crckidle1
 - crckidle2
 - crckidle3
 - crckidle4
 
crib
- crib_console_loop
 - crib_use_switch
 - ped_console_loop
 - ped_console_loose
 - ped_console_win
 
dam_jump
- dam_dive_loop
 - dam_land
 - dam_launch
 - jump_roll
 - sf_jumpwall
 
dancing
- bd_clap
 - bd_clap1
 - dance_loop
 - dan_down_a
 - dan_left_a
 - dan_loop_a
 - dan_right_a
 - dan_up_a
 - dnce_m_a
 - dnce_m_b
 - dnce_m_c
 - dnce_m_d
 - dnce_m_e
 
dealer
- dealer_deal
 - dealer_idle
 - dealer_idle_01
 - dealer_idle_02
 - dealer_idle_03
 - drugs_buy
 - shop_pay
 
dildo
- dildo_1
 - dildo_2
 - dildo_3
 - dildo_block
 - dildo_g
 - dildo_hit_1
 - dildo_hit_2
 - dildo_hit_3
 - dildo_idle
 
dodge
- cover_dive_01
 - cover_dive_02
 - crushed
 - crush_jump
 
dozer
- dozer_align_lhs
 - dozer_align_rhs
 - dozer_getin_lhs
 - dozer_getin_rhs
 - dozer_getout_lhs
 - dozer_getout_rhs
 - dozer_jacked_lhs
 - dozer_jacked_rhs
 - dozer_pullout_lhs
 - dozer_pullout_rhs
 
drivebys
- gang_drivebylhs
 - gang_drivebylhs_bwd
 - gang_drivebylhs_fwd
 - gang_drivebyrhs
 - gang_drivebyrhs_bwd
 - gang_drivebyrhs_fwd
 - gang_drivebytop_lhs
 - gang_drivebytop_rhs
 
fat
- fatidle
 - fatidle_armed
 - fatidle_csaw
 - fatidle_rocket
 - fatrun
 - fatrun_armed
 - fatrun_csaw
 - fatrun_rocket
 - fatsprint
 - fatwalk
 - fatwalkstart
 - fatwalkstart_csaw
 - fatwalkst_armed
 - fatwalkst_rocket
 - fatwalk_armed
 - fatwalk_csaw
 - fatwalk_rocket
 - idle_tired
 
fight_b
- fightb_1
 - fightb_2
 - fightb_3
 - fightb_block
 - fightb_g
 - fightb_idle
 - fightb_m
 - hitb_1
 - hitb_2
 - hitb_3
 
fight_c
- fightc_1
 - fightc_2
 - fightc_3
 - fightc_block
 - fightc_blocking
 - fightc_g
 - fightc_idle
 - fightc_m
 - fightc_spar
 - hitc_1
 - hitc_2
 - hitc_3
 
fight_d
- fightd_1
 - fightd_2
 - fightd_3
 - fightd_block
 - fightd_g
 - fightd_idle
 - fightd_m
 - hitd_1
 - hitd_2
 - hitd_3
 
fight_e
- fightkick
 - fightkick_b
 - hit_fightkick
 - hit_fightkick_b
 
finale
- fin_climb_in
 - fin_cop1_climbout2
 - fin_cop1_loop
 - fin_cop1_stomp
 - fin_hang_l
 - fin_hang_loop
 - fin_hang_r
 - fin_hang_slip
 - fin_jump_on
 - fin_land_car
 - fin_land_die
 - fin_legsup
 - fin_legsup_l
 - fin_legsup_loop
 - fin_legsup_r
 - fin_let_go
 
finale2
- fin_cop1_climbout
 - fin_cop1_fall
 - fin_cop1_loop
 - fin_cop1_shot
 - fin_cop1_swing
 - fin_cop2_climbout
 - fin_switch_p
 - fin_switch_s
 
flame
- flame_fire
 
flowers
- flower_attack
 - flower_attack_m
 - flower_hit
 
food
- eat_burger
 - eat_chicken
 - eat_pizza
 - eat_vomit_p
 - eat_vomit_sk
 - ff_dam_bkw
 - ff_dam_fwd
 - ff_dam_left
 - ff_dam_right
 - ff_die_bkw
 - ff_die_fwd
 - ff_die_left
 - ff_die_right
 - ff_sit_eat1
 - ff_sit_eat2
 - ff_sit_eat3
 - ff_sit_in
 - ff_sit_in_l
 - ff_sit_in_r
 - ff_sit_look
 - ff_sit_loop
 - ff_sit_out_180
 - ff_sit_out_l_180
 - ff_sit_out_r_180
 - shp_thank
 - shp_tray_in
 - shp_tray_lift
 - shp_tray_lift_in
 - shp_tray_lift_loop
 - shp_tray_lift_out
 - shp_tray_out
 - shp_tray_pose
 - shp_tray_return
 
freeweights
- gym_barbell
 - gym_free_a
 - gym_free_b
 - gym_free_celebrate
 - gym_free_down
 - gym_free_loop
 - gym_free_pickup
 - gym_free_putdown
 - gym_free_up_smooth
 
gangs
- dealer_deal
 - dealer_idle
 - drnkbr_prtl
 - drnkbr_prtl_f
 - drugs_buy
 - hndshkaa
 - hndshkba
 - hndshkca
 - hndshkcb
 - hndshkda
 - hndshkea
 - hndshkfa
 - hndshkfa_swt
 - invite_no
 - invite_yes
 - leanidle
 - leanin
 - leanout
 - prtial_gngtlka
 - prtial_gngtlkb
 - prtial_gngtlkc
 - prtial_gngtlkd
 - prtial_gngtlke
 - prtial_gngtlkf
 - prtial_gngtlkg
 - prtial_gngtlkh
 - prtial_hndshk_01
 - prtial_hndshk_biz_01
 - shake_cara
 - shake_cark
 - shake_carsh
 - smkcig_prtl
 - smkcig_prtl_f
 
ghands
- gsign1
 - gsign1lh
 - gsign2
 - gsign2lh
 - gsign3
 - gsign3lh
 - gsign4
 - gsign4lh
 - gsign5
 - gsign5lh
 - lhgsign1
 - lhgsign2
 - lhgsign3
 - lhgsign4
 - lhgsign5
 - rhgsign1
 - rhgsign2
 - rhgsign3
 - rhgsign4
 - rhgsign5
 
ghetto_db
- gdb_car2_ply
 - gdb_car2_smo
 - gdb_car2_swe
 - gdb_car_ply
 - gdb_car_ryd
 - gdb_car_smo
 - gdb_car_swe
 
goggles
- goggles_put_on
 
graffiti
- graffiti_chkout
 - spraycan_fire
 
graveyard
- mrnf_loop
 - mrnm_loop
 - prst_loopa
 
grenade
- weapon_start_throw
 - weapon_throw
 - weapon_throwu
 
gymnasium
- gymshadowbox
 - gym_bike_celebrate
 - gym_bike_fast
 - gym_bike_faster
 - gym_bike_getoff
 - gym_bike_geton
 - gym_bike_pedal
 - gym_bike_slow
 - gym_bike_still
 - gym_jog_falloff
 - gym_shadowbox
 - gym_tread_celebrate
 - gym_tread_falloff
 - gym_tread_getoff
 - gym_tread_geton
 - gym_tread_jog
 - gym_tread_sprint
 - gym_tread_tired
 - gym_tread_walk
 - gym_walk_falloff
 - pedals_fast
 - pedals_med
 - pedals_slow
 - pedals_still
 
haircuts
- brb_beard_01
 - brb_buy
 - brb_cut
 - brb_cut_in
 - brb_cut_out
 - brb_hair_01
 - brb_hair_02
 - brb_in
 - brb_loop
 - brb_out
 - brb_sit_in
 - brb_sit_loop
 - brb_sit_out
 
heist9
- cas_g2_gasko
 - swt_wllpk_l
 - swt_wllpk_l_back
 - swt_wllpk_r
 - swt_wllpk_r_back
 - swt_wllshoot_in_l
 - swt_wllshoot_in_r
 - swt_wllshoot_out_l
 - swt_wllshoot_out_r
 - use_swipecard
 
int_house
- bed_in_l
 - bed_in_r
 - bed_loop_l
 - bed_loop_r
 - bed_out_l
 - bed_out_r
 - lou_in
 - lou_loop
 - lou_out
 - wash_up
 
int_office
- ff_dam_fwd
 - off_sit_2idle_180
 - off_sit_bored_loop
 - off_sit_crash
 - off_sit_drink
 - off_sit_idle_loop
 - off_sit_in
 - off_sit_read
 - off_sit_type_loop
 - off_sit_watch
 
int_shop
- shop_cashier
 - shop_in
 - shop_looka
 - shop_lookb
 - shop_loop
 - shop_out
 - shop_pay
 - shop_shelf
 
jst_buisness
- girl_01
 - girl_02
 - player_01
 - smoke_01
 
kart
- kart_getin_lhs
 - kart_getin_rhs
 - kart_getout_lhs
 - kart_getout_rhs
 
kissing
- bd_gf_wave
 - gfwave2
 - gf_carargue_01
 - gf_carargue_02
 - gf_carspot
 - gf_streetargue_01
 - gf_streetargue_02
 - gift_get
 - gift_give
 - grlfrd_kiss_01
 - grlfrd_kiss_02
 - grlfrd_kiss_03
 - playa_kiss_01
 - playa_kiss_02
 - playa_kiss_03
 
knife
- kill_knife_ped_damage
 - kill_knife_ped_die
 - kill_knife_player
 - kill_partial
 - knife_1
 - knife_2
 - knife_3
 - knife_4
 - knife_block
 - knife_g
 - knife_hit_1
 - knife_hit_2
 - knife_hit_3
 - knife_idle
 - knife_part
 - weapon_knifeidle
 
lapdan1
- lapdan_d
 - lapdan_p
 
lapdan2
- lapdan_d
 - lapdan_p
 
lapdan3
- lapdan_d
 - lapdan_p
 
lowrider
- f_smklean_loop
 - lrgirl_bdbnce
 - lrgirl_hair
 - lrgirl_hurry
 - lrgirl_idleloop
 - lrgirl_idle_to_l0
 - lrgirl_l0_bnce
 - lrgirl_l0_loop
 - lrgirl_l0_to_l1
 - lrgirl_l12_to_l0
 - lrgirl_l1_bnce
 - lrgirl_l1_loop
 - lrgirl_l1_to_l2
 - lrgirl_l2_bnce
 - lrgirl_l2_loop
 - lrgirl_l2_to_l3
 - lrgirl_l345_to_l1
 - lrgirl_l3_bnce
 - lrgirl_l3_loop
 - lrgirl_l3_to_l4
 - lrgirl_l4_bnce
 - lrgirl_l4_loop
 - lrgirl_l4_to_l5
 - lrgirl_l5_bnce
 - lrgirl_l5_loop
 - m_smklean_loop
 - m_smkstnd_loop
 - prtial_gngtlkb
 - prtial_gngtlkc
 - prtial_gngtlkd
 - prtial_gngtlke
 - prtial_gngtlkf
 - prtial_gngtlkg
 - prtial_gngtlkh
 - rap_a_loop
 - rap_b_loop
 - rap_c_loop
 - sit_relaxed
 - tap_hand
 
md_chase
- carhit_hangon
 - carhit_tumble
 - donutdrop
 - fen_choppa_l1
 - fen_choppa_l2
 - fen_choppa_l3
 - fen_choppa_r1
 - fen_choppa_r2
 - fen_choppa_r3
 - hangon_stun_loop
 - hangon_stun_turn
 - md_bike_2_hang
 - md_bike_jmp_bl
 - md_bike_jmp_f
 - md_bike_lnd_bl
 - md_bike_lnd_die_bl
 - md_bike_lnd_die_f
 - md_bike_lnd_f
 - md_bike_lnd_roll
 - md_bike_lnd_roll_f
 - md_bike_punch
 - md_bike_punch_f
 - md_bike_shot_f
 - md_hang_lnd_roll
 - md_hang_loop
 
md_end
- end_sc1_ply
 - end_sc1_ryd
 - end_sc1_smo
 - end_sc1_swe
 - end_sc2_ply
 - end_sc2_ryd
 - end_sc2_smo
 - end_sc2_swe
 
medic
- cpr
 
misc
- bitchslap
 - bmx_celebrate
 - bmx_comeon
 - bmx_idleloop_01
 - bmx_idleloop_02
 - bmx_talkleft_in
 - bmx_talkleft_loop
 - bmx_talkleft_out
 - bmx_talkright_in
 - bmx_talkright_loop
 - bmx_talkright_out
 - bng_wndw
 - bng_wndw_02
 - case_pickup
 - door_jet
 - grab_l
 - grab_r
 - hiker_pose
 - hiker_pose_l
 - idle_chat_02
 - kat_throw_k
 - kat_throw_o
 - kat_throw_p
 - pass_rifle_o
 - pass_rifle_ped
 - pass_rifle_ply
 - pickup_box
 - plane_door
 - plane_exit
 - plane_hijack
 - plunger_01
 - plyrlean_loop
 - plyr_shkhead
 - run_dive
 - scratchballs_01
 - seat_lr
 - seat_talk_01
 - seat_talk_02
 - seat_watch
 - smalplane_door
 - smlplane_door
 
mtb
- mtb_back
 - mtb_bunnyhop
 - mtb_drivebyft
 - mtb_driveby_lhs
 - mtb_driveby_rhs
 - mtb_fwd
 - mtb_getoffback
 - mtb_getofflhs
 - mtb_getoffrhs
 - mtb_jumponl
 - mtb_jumponr
 - mtb_left
 - mtb_pedal
 - mtb_pushes
 - mtb_ride
 - mtb_right
 - mtb_sprint
 - mtb_still
 
muscular
- msclewalkst_armed
 - msclewalkst_csaw
 - mscle_rckt_run
 - mscle_rckt_walkst
 - mscle_run_csaw
 - muscleidle
 - muscleidle_armed
 - muscleidle_csaw
 - muscleidle_rocket
 - musclerun
 - musclerun_armed
 - musclesprint
 - musclewalk
 - musclewalkstart
 - musclewalk_armed
 - musclewalk_csaw
 - musclewalk_rocket
 
nevada
- nevada_getin
 - nevada_getout
 
on_lookers
- lkaround_in
 - lkaround_loop
 - lkaround_out
 - lkup_in
 - lkup_loop
 - lkup_out
 - lkup_point
 - panic_cower
 - panic_hide
 - panic_in
 - panic_loop
 - panic_out
 - panic_point
 - panic_shout
 - pointup_in
 - pointup_loop
 - pointup_out
 - pointup_shout
 - point_in
 - point_loop
 - point_out
 - shout_01
 - shout_02
 - shout_in
 - shout_loop
 - shout_out
 - wave_in
 - wave_loop
 - wave_out
 
otb
- betslp_in
 - betslp_lkabt
 - betslp_loop
 - betslp_out
 - betslp_tnk
 - wtchrace_cmon
 - wtchrace_in
 - wtchrace_loop
 - wtchrace_lose
 - wtchrace_out
 - wtchrace_win
 
parachute
- fall_skydive
 - fall_skydive_accel
 - fall_skydive_die
 - fall_skydive_l
 - fall_skydive_r
 - para_decel
 - para_decel_o
 - para_float
 - para_float_o
 - para_land
 - para_land_o
 - para_land_water
 - para_land_water_o
 - para_open
 - para_open_o
 - para_rip_land_o
 - para_rip_loop_o
 - para_rip_o
 - para_steerl
 - para_steerl_o
 - para_steerr
 - para_steerr_o
 
park
- tai_chi_in
 - tai_chi_loop
 - tai_chi_out
 
paulnmac
- piss_in
 - piss_loop
 - piss_out
 - pnm_argue1_a
 - pnm_argue1_b
 - pnm_argue2_a
 - pnm_argue2_b
 - pnm_loop_a
 - pnm_loop_b
 - wank_in
 - wank_loop
 - wank_out
 
ped
- abseil
 - arrestgun
 - atm
 - bike_elbowl
 - bike_elbowr
 - bike_fallr
 - bike_fall_off
 - bike_pickupl
 - bike_pickupr
 - bike_pullupl
 - bike_pullupr
 - bomber
 - car_alignhi_lhs
 - car_alignhi_rhs
 - car_align_lhs
 - car_align_rhs
 - car_closedoorl_lhs
 - car_closedoorl_rhs
 - car_closedoor_lhs
 - car_closedoor_rhs
 - car_close_lhs
 - car_close_rhs
 - car_crawloutrhs
 - car_dead_lhs
 - car_dead_rhs
 - car_doorlocked_lhs
 - car_doorlocked_rhs
 - car_fallout_lhs
 - car_fallout_rhs
 - car_getinl_lhs
 - car_getinl_rhs
 - car_getin_lhs
 - car_getin_rhs
 - car_getoutl_lhs
 - car_getoutl_rhs
 - car_getout_lhs
 - car_getout_rhs
 - car_hookertalk
 - car_jackedlhs
 - car_jackedrhs
 - car_jumpin_lhs
 - car_lb
 - car_lb_pro
 - car_lb_weak
 - car_ljackedlhs
 - car_ljackedrhs
 - car_lshuffle_rhs
 - car_lsit
 - car_open_lhs
 - car_open_rhs
 - car_pulloutl_lhs
 - car_pulloutl_rhs
 - car_pullout_lhs
 - car_pullout_rhs
 - car_qjacked
 - car_rolldoor
 - car_rolldoorlo
 - car_rollout_lhs
 - car_rollout_rhs
 - car_shuffle_rhs
 - car_sit
 - car_sitp
 - car_sitplo
 - car_sit_pro
 - car_sit_weak
 - car_tune_radio
 - climb_idle
 - climb_jump
 - climb_jump2fall
 - climb_jump_b
 - climb_pull
 - climb_stand
 - climb_stand_finish
 - cower
 - crouch_roll_l
 - crouch_roll_r
 - dam_arml_frmbk
 - dam_arml_frmft
 - dam_arml_frmlt
 - dam_armr_frmbk
 - dam_armr_frmft
 - dam_armr_frmrt
 - dam_legl_frmbk
 - dam_legl_frmft
 - dam_legl_frmlt
 - dam_legr_frmbk
 - dam_legr_frmft
 - dam_legr_frmrt
 - dam_stomach_frmbk
 - dam_stomach_frmft
 - dam_stomach_frmlt
 - dam_stomach_frmrt
 - door_lhinge_o
 - door_rhinge_o
 - drivebyl_l
 - drivebyl_r
 - driveby_l
 - driveby_r
 - drive_boat
 - drive_boat_back
 - drive_boat_l
 - drive_boat_r
 - drive_l
 - drive_lo_l
 - drive_lo_r
 - drive_l_pro
 - drive_l_pro_slow
 - drive_l_slow
 - drive_l_weak
 - drive_l_weak_slow
 - drive_r
 - drive_r_pro
 - drive_r_pro_slow
 - drive_r_slow
 - drive_r_weak
 - drive_r_weak_slow
 - drive_truck
 - drive_truck_back
 - drive_truck_l
 - drive_truck_r
 - drown
 - duck_cower
 - endchat_01
 - endchat_02
 - endchat_03
 - ev_dive
 - ev_step
 - facanger
 - facgum
 - facsurp
 - facsurpm
 - factalk
 - facurios
 - fall_back
 - fall_collapse
 - fall_fall
 - fall_front
 - fall_glide
 - fall_land
 - fall_skydive
 - fight2idle
 - fighta_1
 - fighta_2
 - fighta_3
 - fighta_block
 - fighta_g
 - fighta_m
 - fightidle
 - fightshb
 - fightshf
 - fightsh_bwd
 - fightsh_fwd
 - fightsh_left
 - fightsh_right
 - flee_lkaround_01
 - floor_hit
 - floor_hit_f
 - fucku
 - gang_gunstand
 - gas_cwr
 - getup
 - getup_front
 - gum_eat
 - guncrouchbwd
 - guncrouchfwd
 - gunmove_bwd
 - gunmove_fwd
 - gunmove_l
 - gunmove_r
 - gun_2_idle
 - gun_butt
 - gun_butt_crouch
 - gun_stand
 - handscower
 - handsup
 - hita_1
 - hita_2
 - hita_3
 - hit_back
 - hit_behind
 - hit_front
 - hit_gun_butt
 - hit_l
 - hit_r
 - hit_walk
 - hit_wall
 - idlestance_fat
 - idlestance_old
 - idle_armed
 - idle_chat
 - idle_csaw
 - idle_gang1
 - idle_hbhb
 - idle_rocket
 - idle_stance
 - idle_taxi
 - idle_tired
 - jetpack_idle
 - jog_femalea
 - jog_malea
 - jump_glide
 - jump_land
 - jump_launch
 - jump_launch_r
 - kart_drive
 - kart_l
 - kart_lb
 - kart_r
 - kd_left
 - kd_right
 - ko_shot_face
 - ko_shot_front
 - ko_shot_stom
 - ko_skid_back
 - ko_skid_front
 - ko_spin_l
 - ko_spin_r
 - pass_smoke_in_car
 - phone_in
 - phone_out
 - phone_talk
 - player_sneak
 - player_sneak_walkstart
 - roadcross
 - roadcross_female
 - roadcross_gang
 - roadcross_old
 - run_1armed
 - run_armed
 - run_civi
 - run_csaw
 - run_fat
 - run_fatold
 - run_gang1
 - run_left
 - run_old
 - run_player
 - run_right
 - run_rocket
 - run_stop
 - run_stopr
 - run_wuzi
 - seat_down
 - seat_idle
 - seat_up
 - shot_leftp
 - shot_partial
 - shot_partial_b
 - shot_rightp
 - shove_partial
 - smoke_in_car
 - sprint_civi
 - sprint_panic
 - sprint_wuzi
 - swat_run
 - swim_tread
 - tap_hand
 - tap_handp
 - turn_180
 - turn_l
 - turn_r
 - walk_armed
 - walk_civi
 - walk_csaw
 - walk_doorpartial
 - walk_drunk
 - walk_fat
 - walk_fatold
 - walk_gang1
 - walk_gang2
 - walk_old
 - walk_player
 - walk_rocket
 - walk_shuffle
 - walk_start
 - walk_start_armed
 - walk_start_csaw
 - walk_start_rocket
 - walk_wuzi
 - weapon_crouch
 - woman_idlestance
 - woman_run
 - woman_runbusy
 - woman_runfatold
 - woman_runpanic
 - woman_runsexy
 - woman_walkbusy
 - woman_walkfatold
 - woman_walknorm
 - woman_walkold
 - woman_walkpro
 - woman_walksexy
 - woman_walkshop
 - xpressscratch
 
player_dvbys
- plyr_drivebybwd
 - plyr_drivebyfwd
 - plyr_drivebylhs
 - plyr_drivebyrhs
 
playidles
- shift
 - shldr
 - stretch
 - strleg
 - time
 
police
- coptraf_away
 - coptraf_come
 - coptraf_left
 - coptraf_stop
 - cop_getoutcar_lhs
 - cop_move_fwd
 - crm_drgbst_01
 - door_kick
 - plc_drgbst_01
 - plc_drgbst_02
 
pool
- pool_chalkcue
 - pool_idle_stance
 - pool_long_shot
 - pool_long_shot_o
 - pool_long_start
 - pool_long_start_o
 - pool_med_shot
 - pool_med_shot_o
 - pool_med_start
 - pool_med_start_o
 - pool_place_white
 - pool_short_shot
 - pool_short_shot_o
 - pool_short_start
 - pool_short_start_o
 - pool_walk
 - pool_walk_start
 - pool_xlong_shot
 - pool_xlong_shot_o
 - pool_xlong_start
 - pool_xlong_start_o
 
poor
- winwash_start
 - winwash_wash2beg
 
python
- python_crouchfire
 - python_crouchreload
 - python_fire
 - python_fire_poor
 - python_reload
 
quad
- quad_back
 - quad_driveby_ft
 - quad_driveby_lhs
 - quad_driveby_rhs
 - quad_fwd
 - quad_getoff_b
 - quad_getoff_lhs
 - quad_getoff_rhs
 - quad_geton_lhs
 - quad_geton_rhs
 - quad_hit
 - quad_kick
 - quad_left
 - quad_passenger
 - quad_reverse
 - quad_ride
 - quad_right
 
quad_dbz
- pass_driveby_bwd
 - pass_driveby_fwd
 - pass_driveby_lhs
 - pass_driveby_rhs
 
rapping
- laugh_01
 - rap_a_in
 - rap_a_loop
 - rap_a_out
 - rap_b_in
 - rap_b_loop
 - rap_b_out
 - rap_c_loop
 
rifle
- rifle_crouchfire
 - rifle_crouchload
 - rifle_fire
 - rifle_fire_poor
 - rifle_load
 
riot
- riot_angry
 - riot_angry_b
 - riot_challenge
 - riot_chant
 - riot_fuku
 - riot_punches
 - riot_shout
 
rob_bank
- cat_safe_end
 - cat_safe_open
 - cat_safe_open_o
 - cat_safe_rob
 - shp_handsup_scr
 
rocket
- idle_rocket
 - rocketfire
 - run_rocket
 - walk_rocket
 - walk_start_rocket
 
rustler
- plane_align_lhs
 - plane_close
 - plane_getin
 - plane_getout
 - plane_open
 
ryder
- ryd_beckon_01
 - ryd_beckon_02
 - ryd_beckon_03
 - ryd_die_pt1
 - ryd_die_pt2
 - van_crate_l
 - van_crate_r
 - van_fall_l
 - van_fall_r
 - van_lean_l
 - van_lean_r
 - van_pickup_e
 - van_pickup_s
 - van_stand
 - van_stand_crate
 - van_throw
 
scratching
- scdldlp
 - scdlulp
 - scdrdlp
 - scdrulp
 - sclng_l
 - sclng_r
 - scmid_l
 - scmid_r
 - scshrtl
 - scshrtr
 - sc_ltor
 - sc_rtol
 
shamal
- shamal_align
 - shamal_getin_lhs
 - shamal_getout_lhs
 - shamal_open
 
shop
- rob_2idle
 - rob_loop
 - rob_loop_threat
 - rob_shifty
 - rob_stickup_in
 - shp_duck
 - shp_duck_aim
 - shp_duck_fire
 - shp_gun_aim
 - shp_gun_duck
 - shp_gun_fire
 - shp_gun_grab
 - shp_gun_threat
 - shp_handsup_scr
 - shp_jump_glide
 - shp_jump_land
 - shp_jump_launch
 - shp_rob_givecash
 - shp_rob_handsup
 - shp_rob_react
 - shp_serve_end
 - shp_serve_idle
 - shp_serve_loop
 - shp_serve_start
 - smoke_ryd
 
shotgun
- shotgun_crouchfire
 - shotgun_fire
 - shotgun_fire_poor
 
silenced
- crouchreload
 - silencecrouchfire
 - silence_fire
 - silence_reload
 
skate
- skate_idle
 - skate_run
 - skate_sprint
 
smoking
- f_smklean_loop
 - m_smklean_loop
 - m_smkstnd_loop
 - m_smk_drag
 - m_smk_in
 - m_smk_loop
 - m_smk_out
 - m_smk_tap
 
sniper
- weapon_sniper
 
spraycan
- spraycan_fire
 - spraycan_full
 
strip
- ply_cash
 - pun_cash
 - pun_holler
 - pun_loop
 - strip_a
 - strip_b
 - strip_c
 - strip_d
 - strip_e
 - strip_f
 - strip_g
 - str_a2b
 - str_b2a
 - str_b2c
 - str_c1
 - str_c2
 - str_c2b
 - str_loop_a
 - str_loop_b
 - str_loop_c
 
sunbathe
- batherdown
 - batherup
 - lay_bac_in
 - lay_bac_out
 - parksit_m_idlea
 - parksit_m_idleb
 - parksit_m_idlec
 - parksit_m_in
 - parksit_m_out
 - parksit_w_idlea
 - parksit_w_idleb
 - parksit_w_idlec
 - parksit_w_in
 - parksit_w_out
 - sbathe_f_lieb2sit
 - sbathe_f_out
 - sitnwait_in_w
 - sitnwait_out_w
 
swat
- gnstwall_injurd
 - jmp_wall1m_180
 - rail_fall
 - rail_fall_crawl
 - swt_breach_01
 - swt_breach_02
 - swt_breach_03
 - swt_go
 - swt_lkt
 - swt_sty
 - swt_vent_01
 - swt_vent_02
 - swt_vnt_sht_die
 - swt_vnt_sht_in
 - swt_vnt_sht_loop
 - swt_wllpk_l
 - swt_wllpk_l_back
 - swt_wllpk_r
 - swt_wllpk_r_back
 - swt_wllshoot_in_l
 - swt_wllshoot_in_r
 - swt_wllshoot_out_l
 - swt_wllshoot_out_r
 
sweet
- ho_ass_slapped
 - lafin_player
 - lafin_sweet
 - plyr_hndshldr_01
 - sweet_ass_slap
 - sweet_hndshldr_01
 - sweet_injuredloop
 
swim
- swim_breast
 - swim_crawl
 - swim_dive_under
 - swim_glide
 - swim_jumpout
 - swim_tread
 - swim_under
 
sword
- sword_1
 - sword_2
 - sword_3
 - sword_4
 - sword_block
 - sword_hit_1
 - sword_hit_2
 - sword_hit_3
 - sword_idle
 - sword_part
 
tank
- tank_align_lhs
 - tank_close_lhs
 - tank_doorlocked
 - tank_getin_lhs
 - tank_getout_lhs
 - tank_open_lhs
 
tattoos
- tat_arml_in_o
 - tat_arml_in_p
 - tat_arml_in_t
 - tat_arml_out_o
 - tat_arml_out_p
 - tat_arml_out_t
 - tat_arml_pose_o
 - tat_arml_pose_p
 - tat_arml_pose_t
 - tat_armr_in_o
 - tat_armr_in_p
 - tat_armr_in_t
 - tat_armr_out_o
 - tat_armr_out_p
 - tat_armr_out_t
 - tat_armr_pose_o
 - tat_armr_pose_p
 - tat_armr_pose_t
 - tat_back_in_o
 - tat_back_in_p
 - tat_back_in_t
 - tat_back_out_o
 - tat_back_out_p
 - tat_back_out_t
 - tat_back_pose_o
 - tat_back_pose_p
 - tat_back_pose_t
 - tat_back_sit_in_p
 - tat_back_sit_loop_p
 - tat_back_sit_out_p
 - tat_bel_in_o
 - tat_bel_in_t
 - tat_bel_out_o
 - tat_bel_out_t
 - tat_bel_pose_o
 - tat_bel_pose_t
 - tat_che_in_o
 - tat_che_in_p
 - tat_che_in_t
 - tat_che_out_o
 - tat_che_out_p
 - tat_che_out_t
 - tat_che_pose_o
 - tat_che_pose_p
 - tat_che_pose_t
 - tat_drop_o
 - tat_idle_loop_o
 - tat_idle_loop_t
 - tat_sit_in_o
 - tat_sit_in_p
 - tat_sit_in_t
 - tat_sit_loop_o
 - tat_sit_loop_p
 - tat_sit_loop_t
 - tat_sit_out_o
 - tat_sit_out_p
 - tat_sit_out_t
 
tec
- tec_crouchfire
 - tec_crouchreload
 - tec_fire
 - tec_reload
 
train
- tran_gtup
 - tran_hng
 - tran_ouch
 - tran_stmb
 
truck
- truck_align_lhs
 - truck_align_rhs
 - truck_closedoor_lhs
 - truck_closedoor_rhs
 - truck_close_lhs
 - truck_close_rhs
 - truck_getin_lhs
 - truck_getin_rhs
 - truck_getout_lhs
 - truck_getout_rhs
 - truck_jackedlhs
 - truck_jackedrhs
 - truck_open_lhs
 - truck_open_rhs
 - truck_pullout_lhs
 - truck_pullout_rhs
 - truck_shuffle
 
uzi
- uzi_crouchfire
 - uzi_crouchreload
 - uzi_fire
 - uzi_fire_poor
 - uzi_reload
 
van
- van_close_back_lhs
 - van_close_back_rhs
 - van_getin_back_lhs
 - van_getin_back_rhs
 - van_getout_back_lhs
 - van_getout_back_rhs
 - van_open_back_lhs
 - van_open_back_rhs
 
vending
- vend_drink2_p
 - vend_drink_p
 - vend_eat1_p
 - vend_eat_p
 - vend_use
 - vend_use_pt2
 
vortex
- car_jumpin_lhs
 - car_jumpin_rhs
 - vortex_getout_lhs
 - vortex_getout_rhs
 
wayfarer
- wf_back
 - wf_drivebyft
 - wf_drivebylhs
 - wf_drivebyrhs
 - wf_fwd
 - wf_getoffback
 - wf_getofflhs
 - wf_getoffrhs
 - wf_hit
 - wf_jumponl
 - wf_jumponr
 - wf_kick
 - wf_left
 - wf_passenger
 - wf_pushes
 - wf_ride
 - wf_right
 - wf_still
 
weapons
- shp_1h_lift
 - shp_1h_lift_end
 - shp_1h_ret
 - shp_1h_ret_s
 - shp_2h_lift
 - shp_2h_lift_end
 - shp_2h_ret
 - shp_2h_ret_s
 - shp_ar_lift
 - shp_ar_lift_end
 - shp_ar_ret
 - shp_ar_ret_s
 - shp_g_lift_in
 - shp_g_lift_out
 - shp_tray_in
 - shp_tray_out
 - shp_tray_pose
 
wuzi
- cs_dead_guy
 - cs_plyr_pt1
 - cs_plyr_pt2
 - cs_wuzi_pt1
 - cs_wuzi_pt2
 - walkstart_idle_01
 - wuzi_follow
 - wuzi_greet_plyr
 - wuzi_greet_wuzi
 - wuzi_grnd_chk
 - wuzi_stand_loop
 - wuzi_walk
 
Lua table of animations
local animations = {
  airport = {"thrw_barl_thrw"},
  attractors = {
    "stepsit_in",
    "stepsit_loop",
    "stepsit_out"
  },
  bar = {
    "barcustom_get",
    "barcustom_loop",
    "barcustom_order",
    "barman_idle",
    "barserve_bottle",
    "barserve_give",
    "barserve_glass",
    "barserve_in",
    "barserve_loop",
    "barserve_order",
    "dnk_stndf_loop",
    "dnk_stndm_loop"
  },
  baseball = {
    "bat_1",
    "bat_2",
    "bat_3",
    "bat_4",
    "bat_block",
    "bat_hit_1",
    "bat_hit_2",
    "bat_hit_3",
    "bat_idle",
    "bat_m",
    "bat_part"
  },
  bd_fire = {
    "bd_fire1",
    "bd_fire2",
    "bd_fire3",
    "bd_gf_wave",
    "bd_panic_01",
    "bd_panic_02",
    "bd_panic_03",
    "bd_panic_04",
    "bd_panic_loop",
    "grlfrd_kiss_03",
    "m_smklean_loop",
    "playa_kiss_03",
    "wash_up"
  },
  beach = {
    "bather",
    "lay_bac_loop",
    "parksit_m_loop",
    "parksit_w_loop",
    "sitnwait_loop_w"
  },
  benchpress = {
    "gym_bp_celebrate",
    "gym_bp_down",
    "gym_bp_getoff",
    "gym_bp_geton",
    "gym_bp_up_a",
    "gym_bp_up_b",
    "gym_bp_up_smooth"
  },
  bf_injection = {
    "bf_getin_lhs",
    "bf_getin_rhs",
    "bf_getout_lhs",
    "bf_getout_rhs"
  },
  biked = {
    "biked_back",
    "biked_drivebyft",
    "biked_drivebylhs",
    "biked_drivebyrhs",
    "biked_fwd",
    "biked_getoffback",
    "biked_getofflhs",
    "biked_getoffrhs",
    "biked_hit",
    "biked_jumponl",
    "biked_jumponr",
    "biked_kick",
    "biked_left",
    "biked_passenger",
    "biked_pushes",
    "biked_ride",
    "biked_right",
    "biked_shuffle",
    "biked_still"
  },
  bikeh = {
    "bikeh_back",
    "bikeh_drivebyft",
    "bikeh_drivebylhs",
    "bikeh_drivebyrhs",
    "bikeh_fwd",
    "bikeh_getoffback",
    "bikeh_getofflhs",
    "bikeh_getoffrhs",
    "bikeh_hit",
    "bikeh_jumponl",
    "bikeh_jumponr",
    "bikeh_kick",
    "bikeh_left",
    "bikeh_passenger",
    "bikeh_pushes",
    "bikeh_ride",
    "bikeh_right",
    "bikeh_still"
  },
  bikeleap = {
    "bk_blnce_in",
    "bk_blnce_out",
    "bk_jmp",
    "bk_rdy_in",
    "bk_rdy_out",
    "struggle_cesar",
    "struggle_driver",
    "truck_driver",
    "truck_getin"
  },
  bikes = {
    "bikes_back",
    "bikes_drivebyft",
    "bikes_drivebylhs",
    "bikes_drivebyrhs",
    "bikes_fwd",
    "bikes_getoffback",
    "bikes_getofflhs",
    "bikes_getoffrhs",
    "bikes_hit",
    "bikes_jumponl",
    "bikes_jumponr",
    "bikes_kick",
    "bikes_left",
    "bikes_passenger",
    "bikes_pushes",
    "bikes_ride",
    "bikes_right",
    "bikes_snatch_l",
    "bikes_snatch_r",
    "bikes_still"
  },
  bikev = {
    "bikev_back",
    "bikev_drivebyft",
    "bikev_drivebylhs",
    "bikev_drivebyrhs",
    "bikev_fwd",
    "bikev_getoffback",
    "bikev_getofflhs",
    "bikev_getoffrhs",
    "bikev_hit",
    "bikev_jumponl",
    "bikev_jumponr",
    "bikev_kick",
    "bikev_left",
    "bikev_passenger",
    "bikev_pushes",
    "bikev_ride",
    "bikev_right",
    "bikev_still"
  },
  bike_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  bmx = {
    "bmx_back",
    "bmx_bunnyhop",
    "bmx_drivebyft",
    "bmx_driveby_lhs",
    "bmx_driveby_rhs",
    "bmx_fwd",
    "bmx_getoffback",
    "bmx_getofflhs",
    "bmx_getoffrhs",
    "bmx_jumponl",
    "bmx_jumponr",
    "bmx_left",
    "bmx_pedal",
    "bmx_pushes",
    "bmx_ride",
    "bmx_right",
    "bmx_sprint",
    "bmx_still"
  },
  bomber = {
    "bom_plant",
    "bom_plant_2idle",
    "bom_plant_crouch_in",
    "bom_plant_crouch_out",
    "bom_plant_in",
    "bom_plant_loop"
  },
  box = {
    "boxhipin",
    "boxhipup",
    "boxshdwn",
    "boxshup",
    "bxhipwlk",
    "bxhwlki",
    "bxshwlk",
    "bxshwlki",
    "bxwlko",
    "catch_box"
  },
  bsktball = {
    "bball_def_jump_shot",
    "bball_def_loop",
    "bball_def_stepl",
    "bball_def_stepr",
    "bball_dnk",
    "bball_dnk_gli",
    "bball_dnk_gli_o",
    "bball_dnk_lnch",
    "bball_dnk_lnch_o",
    "bball_dnk_lnd",
    "bball_dnk_o",
    "bball_idle",
    "bball_idle2",
    "bball_idle2_o",
    "bball_idleloop",
    "bball_idleloop_o",
    "bball_idle_o",
    "bball_jump_cancel",
    "bball_jump_cancel_o",
    "bball_jump_end",
    "bball_jump_shot",
    "bball_jump_shot_o",
    "bball_net_dnk_o",
    "bball_pickup",
    "bball_pickup_o",
    "bball_react_miss",
    "bball_react_score",
    "bball_run",
    "bball_run_o",
    "bball_skidstop_l",
    "bball_skidstop_l_o",
    "bball_skidstop_r",
    "bball_skidstop_r_o",
    "bball_walk",
    "bball_walkstop_l",
    "bball_walkstop_l_o",
    "bball_walkstop_r",
    "bball_walkstop_r_o",
    "bball_walk_o",
    "bball_walk_start",
    "bball_walk_start_o"
  },
  buddy = {
    "buddy_crouchfire",
    "buddy_crouchreload",
    "buddy_fire",
    "buddy_fire_poor",
    "buddy_reload"
  },
  bus = {
    "bus_close",
    "bus_getin_lhs",
    "bus_getin_rhs",
    "bus_getout_lhs",
    "bus_getout_rhs",
    "bus_jacked_lhs",
    "bus_open",
    "bus_open_rhs",
    "bus_pullout_lhs"
  },
  camera = {
    "camcrch_cmon",
    "camcrch_idleloop",
    "camcrch_stay",
    "camcrch_to_camstnd",
    "camstnd_cmon",
    "camstnd_idleloop",
    "camstnd_lkabt",
    "camstnd_to_camcrch",
    "piccrch_in",
    "piccrch_out",
    "piccrch_take",
    "picstnd_in",
    "picstnd_out",
    "picstnd_take"
  },
  car = {
    "fixn_car_loop",
    "fixn_car_out",
    "flag_drop",
    "sit_relaxed",
    "tap_hand",
    "tyd2car_bump",
    "tyd2car_high",
    "tyd2car_low",
    "tyd2car_med",
    "tyd2car_turnl",
    "tyd2car_turnr"
  },
  carry = {
    "crry_prtial",
    "liftup",
    "liftup05",
    "liftup105",
    "putdwn",
    "putdwn05",
    "putdwn105"
  },
  car_chat = {
    "carfone_in",
    "carfone_loopa",
    "carfone_loopa_to_b",
    "carfone_loopb",
    "carfone_loopb_to_a",
    "carfone_out",
    "car_sc1_bl",
    "car_sc1_br",
    "car_sc1_fl",
    "car_sc1_fr",
    "car_sc2_fl",
    "car_sc3_br",
    "car_sc3_fl",
    "car_sc3_fr",
    "car_sc4_bl",
    "car_sc4_br",
    "car_sc4_fl",
    "car_sc4_fr",
    "car_talkm_in",
    "car_talkm_loop",
    "car_talkm_out"
  },
  casino = {
    "cards_in",
    "cards_loop",
    "cards_lose",
    "cards_out",
    "cards_pick_01",
    "cards_pick_02",
    "cards_raise",
    "cards_win",
    "dealone",
    "manwinb",
    "manwind",
    "roulette_bet",
    "roulette_in",
    "roulette_loop",
    "roulette_lose",
    "roulette_out",
    "roulette_win",
    "slot_bet_01",
    "slot_bet_02",
    "slot_in",
    "slot_lose_out",
    "slot_plyr",
    "slot_wait",
    "slot_win_out",
    "wof"
  },
  chainsaw = {
    "csaw_1",
    "csaw_2",
    "csaw_3",
    "csaw_g",
    "csaw_hit_1",
    "csaw_hit_2",
    "csaw_hit_3",
    "csaw_part",
    "idle_csaw",
    "weapon_csaw",
    "weapon_csawlo"
  },
  choppa = {
    "choppa_back",
    "choppa_bunnyhop",
    "choppa_drivebyft",
    "choppa_driveby_lhs",
    "choppa_driveby_rhs",
    "choppa_fwd",
    "choppa_getoffback",
    "choppa_getofflhs",
    "choppa_getoffrhs",
    "choppa_jumponl",
    "choppa_jumponr",
    "choppa_left",
    "choppa_pedal",
    "choppa_pushes",
    "choppa_ride",
    "choppa_right",
    "choppa_sprint",
    "choppa_still"
  },
  clothes = {
    "clo_buy",
    "clo_in",
    "clo_out",
    "clo_pose_hat",
    "clo_pose_in",
    "clo_pose_in_o",
    "clo_pose_legs",
    "clo_pose_loop",
    "clo_pose_out",
    "clo_pose_out_o",
    "clo_pose_shoes",
    "clo_pose_torso",
    "clo_pose_watch"
  },
  coach = {
    "coach_inl",
    "coach_inr",
    "coach_opnl",
    "coach_opnr",
    "coach_outl",
    "coach_outr"
  },
  colt45 = {
    "2guns_crouchfire",
    "colt45_crouchfire",
    "colt45_crouchreload",
    "colt45_fire",
    "colt45_fire_2hands",
    "colt45_reload",
    "sawnoff_reload"
  },
  cop_ambient = {
    "copbrowse_in",
    "copbrowse_loop",
    "copbrowse_nod",
    "copbrowse_out",
    "copbrowse_shake",
    "coplook_in",
    "coplook_loop",
    "coplook_nod",
    "coplook_out",
    "coplook_shake",
    "coplook_think",
    "coplook_watch"
  },
  cop_dvbyz = {
    "cop_dvby_b",
    "cop_dvby_ft",
    "cop_dvby_l",
    "cop_dvby_r"
  },
  crack = {
    "bbalbat_idle_01",
    "bbalbat_idle_02",
    "crckdeth1",
    "crckdeth2",
    "crckdeth3",
    "crckdeth4",
    "crckidle1",
    "crckidle2",
    "crckidle3",
    "crckidle4"
  },
  crib = {
    "crib_console_loop",
    "crib_use_switch",
    "ped_console_loop",
    "ped_console_loose",
    "ped_console_win"
  },
  dam_jump = {
    "dam_dive_loop",
    "dam_land",
    "dam_launch",
    "jump_roll",
    "sf_jumpwall"
  },
  dancing = {
    "bd_clap",
    "bd_clap1",
    "dance_loop",
    "dan_down_a",
    "dan_left_a",
    "dan_loop_a",
    "dan_right_a",
    "dan_up_a",
    "dnce_m_a",
    "dnce_m_b",
    "dnce_m_c",
    "dnce_m_d",
    "dnce_m_e"
  },
  dealer = {
    "dealer_deal",
    "dealer_idle",
    "dealer_idle_01",
    "dealer_idle_02",
    "dealer_idle_03",
    "drugs_buy",
    "shop_pay"
  },
  dildo = {
    "dildo_1",
    "dildo_2",
    "dildo_3",
    "dildo_block",
    "dildo_g",
    "dildo_hit_1",
    "dildo_hit_2",
    "dildo_hit_3",
    "dildo_idle"
  },
  dodge = {
    "cover_dive_01",
    "cover_dive_02",
    "crushed",
    "crush_jump"
  },
  dozer = {
    "dozer_align_lhs",
    "dozer_align_rhs",
    "dozer_getin_lhs",
    "dozer_getin_rhs",
    "dozer_getout_lhs",
    "dozer_getout_rhs",
    "dozer_jacked_lhs",
    "dozer_jacked_rhs",
    "dozer_pullout_lhs",
    "dozer_pullout_rhs"
  },
  drivebys = {
    "gang_drivebylhs",
    "gang_drivebylhs_bwd",
    "gang_drivebylhs_fwd",
    "gang_drivebyrhs",
    "gang_drivebyrhs_bwd",
    "gang_drivebyrhs_fwd",
    "gang_drivebytop_lhs",
    "gang_drivebytop_rhs"
  },
  fat = {
    "fatidle",
    "fatidle_armed",
    "fatidle_csaw",
    "fatidle_rocket",
    "fatrun",
    "fatrun_armed",
    "fatrun_csaw",
    "fatrun_rocket",
    "fatsprint",
    "fatwalk",
    "fatwalkstart",
    "fatwalkstart_csaw",
    "fatwalkst_armed",
    "fatwalkst_rocket",
    "fatwalk_armed",
    "fatwalk_csaw",
    "fatwalk_rocket",
    "idle_tired"
  },
  fight_b = {
    "fightb_1",
    "fightb_2",
    "fightb_3",
    "fightb_block",
    "fightb_g",
    "fightb_idle",
    "fightb_m",
    "hitb_1",
    "hitb_2",
    "hitb_3"
  },
  fight_c = {
    "fightc_1",
    "fightc_2",
    "fightc_3",
    "fightc_block",
    "fightc_blocking",
    "fightc_g",
    "fightc_idle",
    "fightc_m",
    "fightc_spar",
    "hitc_1",
    "hitc_2",
    "hitc_3"
  },
  fight_d = {
    "fightd_1",
    "fightd_2",
    "fightd_3",
    "fightd_block",
    "fightd_g",
    "fightd_idle",
    "fightd_m",
    "hitd_1",
    "hitd_2",
    "hitd_3"
  },
  fight_e = {
    "fightkick",
    "fightkick_b",
    "hit_fightkick",
    "hit_fightkick_b"
  },
  finale = {
    "fin_climb_in",
    "fin_cop1_climbout2",
    "fin_cop1_loop",
    "fin_cop1_stomp",
    "fin_hang_l",
    "fin_hang_loop",
    "fin_hang_r",
    "fin_hang_slip",
    "fin_jump_on",
    "fin_land_car",
    "fin_land_die",
    "fin_legsup",
    "fin_legsup_l",
    "fin_legsup_loop",
    "fin_legsup_r",
    "fin_let_go"
  },
  finale2 = {
    "fin_cop1_climbout",
    "fin_cop1_fall",
    "fin_cop1_loop",
    "fin_cop1_shot",
    "fin_cop1_swing",
    "fin_cop2_climbout",
    "fin_switch_p",
    "fin_switch_s"
  },
  flame = {
    "flame_fire",
    "flower_attack",
    "flower_attack_m",
    "flower_hit"
  },
  food = {
    "eat_burger",
    "eat_chicken",
    "eat_pizza",
    "eat_vomit_p",
    "eat_vomit_sk",
    "ff_dam_bkw",
    "ff_dam_fwd",
    "ff_dam_left",
    "ff_dam_right",
    "ff_die_bkw",
    "ff_die_fwd",
    "ff_die_left",
    "ff_die_right",
    "ff_sit_eat1",
    "ff_sit_eat2",
    "ff_sit_eat3",
    "ff_sit_in",
    "ff_sit_in_l",
    "ff_sit_in_r",
    "ff_sit_look",
    "ff_sit_loop",
    "ff_sit_out_180",
    "ff_sit_out_l_180",
    "ff_sit_out_r_180",
    "shp_thank",
    "shp_tray_in",
    "shp_tray_lift",
    "shp_tray_lift_in",
    "shp_tray_lift_loop",
    "shp_tray_lift_out",
    "shp_tray_out",
    "shp_tray_pose",
    "shp_tray_return"
  },
  freeweights = {
    "gym_barbell",
    "gym_free_a",
    "gym_free_b",
    "gym_free_celebrate",
    "gym_free_down",
    "gym_free_loop",
    "gym_free_pickup",
    "gym_free_putdown",
    "gym_free_up_smooth"
  },
  gangs = {
    "dealer_deal",
    "dealer_idle",
    "drnkbr_prtl",
    "drnkbr_prtl_f",
    "drugs_buy",
    "hndshkaa",
    "hndshkba",
    "hndshkca",
    "hndshkcb",
    "hndshkda",
    "hndshkea",
    "hndshkfa",
    "hndshkfa_swt",
    "invite_no",
    "invite_yes",
    "leanidle",
    "leanin",
    "leanout",
    "prtial_gngtlka",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "prtial_hndshk_01",
    "prtial_hndshk_biz_01",
    "shake_cara",
    "shake_cark",
    "shake_carsh",
    "smkcig_prtl",
    "smkcig_prtl_f"
  },
  ghands = {
    "gsign1",
    "gsign1lh",
    "gsign2",
    "gsign2lh",
    "gsign3",
    "gsign3lh",
    "gsign4",
    "gsign4lh",
    "gsign5",
    "gsign5lh",
    "lhgsign1",
    "lhgsign2",
    "lhgsign3",
    "lhgsign4",
    "lhgsign5",
    "rhgsign1",
    "rhgsign2",
    "rhgsign3",
    "rhgsign4",
    "rhgsign5"
  },
  ghetto_db = {
    "gdb_car2_ply",
    "gdb_car2_smo",
    "gdb_car2_swe",
    "gdb_car_ply",
    "gdb_car_ryd",
    "gdb_car_smo",
    "gdb_car_swe"
  },
  goggles = {"goggles_put_on"},
  graffiti = {
    "graffiti_chkout",
    "spraycan_fire"
  },
  graveyard = {
    "mrnf_loop",
    "mrnm_loop",
    "prst_loopa"
  },
  grenade = {
    "weapon_start_throw",
    "weapon_throw",
    "weapon_throwu"
  },
  gymnasium = {
    "gymshadowbox",
    "gym_bike_celebrate",
    "gym_bike_fast",
    "gym_bike_faster",
    "gym_bike_getoff",
    "gym_bike_geton",
    "gym_bike_pedal",
    "gym_bike_slow",
    "gym_bike_still",
    "gym_jog_falloff",
    "gym_shadowbox",
    "gym_tread_celebrate",
    "gym_tread_falloff",
    "gym_tread_getoff",
    "gym_tread_geton",
    "gym_tread_jog",
    "gym_tread_sprint",
    "gym_tread_tired",
    "gym_tread_walk",
    "gym_walk_falloff",
    "pedals_fast",
    "pedals_med",
    "pedals_slow",
    "pedals_still"
  },
  haircuts = {
    "brb_beard_01",
    "brb_buy",
    "brb_cut",
    "brb_cut_in",
    "brb_cut_out",
    "brb_hair_01",
    "brb_hair_02",
    "brb_in",
    "brb_loop",
    "brb_out",
    "brb_sit_in",
    "brb_sit_loop",
    "brb_sit_out"
  },
  heist9 = {
    "cas_g2_gasko",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r",
    "use_swipecard"
  },
  int_house = {
    "bed_in_l",
    "bed_in_r",
    "bed_loop_l",
    "bed_loop_r",
    "bed_out_l",
    "bed_out_r",
    "lou_in",
    "lou_loop",
    "lou_out",
    "wash_up"
  },
  int_office = {
    "ff_dam_fwd",
    "off_sit_2idle_180",
    "off_sit_bored_loop",
    "off_sit_crash",
    "off_sit_drink",
    "off_sit_idle_loop",
    "off_sit_in",
    "off_sit_read",
    "off_sit_type_loop",
    "off_sit_watch"
  },
  int_shop = {
    "shop_cashier",
    "shop_in",
    "shop_looka",
    "shop_lookb",
    "shop_loop",
    "shop_out",
    "shop_pay",
    "shop_shelf"
  },
  jst_buisness = {
    "girl_01",
    "girl_02",
    "player_01",
    "smoke_01"
  },
  kart = {
    "kart_getin_lhs",
    "kart_getin_rhs",
    "kart_getout_lhs",
    "kart_getout_rhs"
  },
  kissing = {
    "bd_gf_wave",
    "gfwave2",
    "gf_carargue_01",
    "gf_carargue_02",
    "gf_carspot",
    "gf_streetargue_01",
    "gf_streetargue_02",
    "gift_get",
    "gift_give",
    "grlfrd_kiss_01",
    "grlfrd_kiss_02",
    "grlfrd_kiss_03",
    "playa_kiss_01",
    "playa_kiss_02",
    "playa_kiss_03"
  },
  knife = {
    "kill_knife_ped_damage",
    "kill_knife_ped_die",
    "kill_knife_player",
    "kill_partial",
    "knife_1",
    "knife_2",
    "knife_3",
    "knife_4",
    "knife_block",
    "knife_g",
    "knife_hit_1",
    "knife_hit_2",
    "knife_hit_3",
    "knife_idle",
    "knife_part",
    "weapon_knifeidle"
  },
  lapdan1 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan2 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan3 = {
    "lapdan_d",
    "lapdan_p"
  },
  lowrider = {
    "f_smklean_loop",
    "lrgirl_bdbnce",
    "lrgirl_hair",
    "lrgirl_hurry",
    "lrgirl_idleloop",
    "lrgirl_idle_to_l0",
    "lrgirl_l0_bnce",
    "lrgirl_l0_loop",
    "lrgirl_l0_to_l1",
    "lrgirl_l12_to_l0",
    "lrgirl_l1_bnce",
    "lrgirl_l1_loop",
    "lrgirl_l1_to_l2",
    "lrgirl_l2_bnce",
    "lrgirl_l2_loop",
    "lrgirl_l2_to_l3",
    "lrgirl_l345_to_l1",
    "lrgirl_l3_bnce",
    "lrgirl_l3_loop",
    "lrgirl_l3_to_l4",
    "lrgirl_l4_bnce",
    "lrgirl_l4_loop",
    "lrgirl_l4_to_l5",
    "lrgirl_l5_bnce",
    "lrgirl_l5_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "rap_a_loop",
    "rap_b_loop",
    "rap_c_loop",
    "sit_relaxed",
    "tap_hand"
  },
  md_chase = {
    "carhit_hangon",
    "carhit_tumble",
    "donutdrop",
    "fen_choppa_l1",
    "fen_choppa_l2",
    "fen_choppa_l3",
    "fen_choppa_r1",
    "fen_choppa_r2",
    "fen_choppa_r3",
    "hangon_stun_loop",
    "hangon_stun_turn",
    "md_bike_2_hang",
    "md_bike_jmp_bl",
    "md_bike_jmp_f",
    "md_bike_lnd_bl",
    "md_bike_lnd_die_bl",
    "md_bike_lnd_die_f",
    "md_bike_lnd_f",
    "md_bike_lnd_roll",
    "md_bike_lnd_roll_f",
    "md_bike_punch",
    "md_bike_punch_f",
    "md_bike_shot_f",
    "md_hang_lnd_roll",
    "md_hang_loop"
  },
  md_end = {
    "end_sc1_ply",
    "end_sc1_ryd",
    "end_sc1_smo",
    "end_sc1_swe",
    "end_sc2_ply",
    "end_sc2_ryd",
    "end_sc2_smo",
    "end_sc2_swe"
  },
  medic = {"cpr"},
  misc = {
    "bitchslap",
    "bmx_celebrate",
    "bmx_comeon",
    "bmx_idleloop_01",
    "bmx_idleloop_02",
    "bmx_talkleft_in",
    "bmx_talkleft_loop",
    "bmx_talkleft_out",
    "bmx_talkright_in",
    "bmx_talkright_loop",
    "bmx_talkright_out",
    "bng_wndw",
    "bng_wndw_02",
    "case_pickup",
    "door_jet",
    "grab_l",
    "grab_r",
    "hiker_pose",
    "hiker_pose_l",
    "idle_chat_02",
    "kat_throw_k",
    "kat_throw_o",
    "kat_throw_p",
    "pass_rifle_o",
    "pass_rifle_ped",
    "pass_rifle_ply",
    "pickup_box",
    "plane_door",
    "plane_exit",
    "plane_hijack",
    "plunger_01",
    "plyrlean_loop",
    "plyr_shkhead",
    "run_dive",
    "scratchballs_01",
    "seat_lr",
    "seat_talk_01",
    "seat_talk_02",
    "seat_watch",
    "smalplane_door",
    "smlplane_door"
  },
  mtb = {
    "mtb_back",
    "mtb_bunnyhop",
    "mtb_drivebyft",
    "mtb_driveby_lhs",
    "mtb_driveby_rhs",
    "mtb_fwd",
    "mtb_getoffback",
    "mtb_getofflhs",
    "mtb_getoffrhs",
    "mtb_jumponl",
    "mtb_jumponr",
    "mtb_left",
    "mtb_pedal",
    "mtb_pushes",
    "mtb_ride",
    "mtb_right",
    "mtb_sprint",
    "mtb_still"
  },
  muscular = {
    "msclewalkst_armed",
    "msclewalkst_csaw",
    "mscle_rckt_run",
    "mscle_rckt_walkst",
    "mscle_run_csaw",
    "muscleidle",
    "muscleidle_armed",
    "muscleidle_csaw",
    "muscleidle_rocket",
    "musclerun",
    "musclerun_armed",
    "musclesprint",
    "musclewalk",
    "musclewalkstart",
    "musclewalk_armed",
    "musclewalk_csaw",
    "musclewalk_rocket"
  },
  nevada = {
    "nevada_getin",
    "nevada_getout"
  },
  on_lookers = {
    "lkaround_in",
    "lkaround_loop",
    "lkaround_out",
    "lkup_in",
    "lkup_loop",
    "lkup_out",
    "lkup_point",
    "panic_cower",
    "panic_hide",
    "panic_in",
    "panic_loop",
    "panic_out",
    "panic_point",
    "panic_shout",
    "pointup_in",
    "pointup_loop",
    "pointup_out",
    "pointup_shout",
    "point_in",
    "point_loop",
    "point_out",
    "shout_01",
    "shout_02",
    "shout_in",
    "shout_loop",
    "shout_out",
    "wave_in",
    "wave_loop",
    "wave_out"
  },
  otb = {
    "betslp_in",
    "betslp_lkabt",
    "betslp_loop",
    "betslp_out",
    "betslp_tnk",
    "wtchrace_cmon",
    "wtchrace_in",
    "wtchrace_loop",
    "wtchrace_lose",
    "wtchrace_out",
    "wtchrace_win"
  },
  parachute = {
    "fall_skydive",
    "fall_skydive_accel",
    "fall_skydive_die",
    "fall_skydive_l",
    "fall_skydive_r",
    "para_decel",
    "para_decel_o",
    "para_float",
    "para_float_o",
    "para_land",
    "para_land_o",
    "para_land_water",
    "para_land_water_o",
    "para_open",
    "para_open_o",
    "para_rip_land_o",
    "para_rip_loop_o",
    "para_rip_o",
    "para_steerl",
    "para_steerl_o",
    "para_steerr",
    "para_steerr_o"
  },
  park = {
    "tai_chi_in",
    "tai_chi_loop",
    "tai_chi_out"
  },
  paulnmac = {
    "piss_in",
    "piss_loop",
    "piss_out",
    "pnm_argue1_a",
    "pnm_argue1_b",
    "pnm_argue2_a",
    "pnm_argue2_b",
    "pnm_loop_a",
    "pnm_loop_b",
    "wank_in",
    "wank_loop",
    "wank_out"
  },
  ped = {
    "abseil",
    "arrestgun",
    "atm",
    "bike_elbowl",
    "bike_elbowr",
    "bike_fallr",
    "bike_fall_off",
    "bike_pickupl",
    "bike_pickupr",
    "bike_pullupl",
    "bike_pullupr",
    "bomber",
    "car_alignhi_lhs",
    "car_alignhi_rhs",
    "car_align_lhs",
    "car_align_rhs",
    "car_closedoorl_lhs",
    "car_closedoorl_rhs",
    "car_closedoor_lhs",
    "car_closedoor_rhs",
    "car_close_lhs",
    "car_close_rhs",
    "car_crawloutrhs",
    "car_dead_lhs",
    "car_dead_rhs",
    "car_doorlocked_lhs",
    "car_doorlocked_rhs",
    "car_fallout_lhs",
    "car_fallout_rhs",
    "car_getinl_lhs",
    "car_getinl_rhs",
    "car_getin_lhs",
    "car_getin_rhs",
    "car_getoutl_lhs",
    "car_getoutl_rhs",
    "car_getout_lhs",
    "car_getout_rhs",
    "car_hookertalk",
    "car_jackedlhs",
    "car_jackedrhs",
    "car_jumpin_lhs",
    "car_lb",
    "car_lb_pro",
    "car_lb_weak",
    "car_ljackedlhs",
    "car_ljackedrhs",
    "car_lshuffle_rhs",
    "car_lsit",
    "car_open_lhs",
    "car_open_rhs",
    "car_pulloutl_lhs",
    "car_pulloutl_rhs",
    "car_pullout_lhs",
    "car_pullout_rhs",
    "car_qjacked",
    "car_rolldoor",
    "car_rolldoorlo",
    "car_rollout_lhs",
    "car_rollout_rhs",
    "car_shuffle_rhs",
    "car_sit",
    "car_sitp",
    "car_sitplo",
    "car_sit_pro",
    "car_sit_weak",
    "car_tune_radio",
    "climb_idle",
    "climb_jump",
    "climb_jump2fall",
    "climb_jump_b",
    "climb_pull",
    "climb_stand",
    "climb_stand_finish",
    "cower",
    "crouch_roll_l",
    "crouch_roll_r",
    "dam_arml_frmbk",
    "dam_arml_frmft",
    "dam_arml_frmlt",
    "dam_armr_frmbk",
    "dam_armr_frmft",
    "dam_armr_frmrt",
    "dam_legl_frmbk",
    "dam_legl_frmft",
    "dam_legl_frmlt",
    "dam_legr_frmbk",
    "dam_legr_frmft",
    "dam_legr_frmrt",
    "dam_stomach_frmbk",
    "dam_stomach_frmft",
    "dam_stomach_frmlt",
    "dam_stomach_frmrt",
    "door_lhinge_o",
    "door_rhinge_o",
    "drivebyl_l",
    "drivebyl_r",
    "driveby_l",
    "driveby_r",
    "drive_boat",
    "drive_boat_back",
    "drive_boat_l",
    "drive_boat_r",
    "drive_l",
    "drive_lo_l",
    "drive_lo_r",
    "drive_l_pro",
    "drive_l_pro_slow",
    "drive_l_slow",
    "drive_l_weak",
    "drive_l_weak_slow",
    "drive_r",
    "drive_r_pro",
    "drive_r_pro_slow",
    "drive_r_slow",
    "drive_r_weak",
    "drive_r_weak_slow",
    "drive_truck",
    "drive_truck_back",
    "drive_truck_l",
    "drive_truck_r",
    "drown",
    "duck_cower",
    "endchat_01",
    "endchat_02",
    "endchat_03",
    "ev_dive",
    "ev_step",
    "facanger",
    "facgum",
    "facsurp",
    "facsurpm",
    "factalk",
    "facurios",
    "fall_back",
    "fall_collapse",
    "fall_fall",
    "fall_front",
    "fall_glide",
    "fall_land",
    "fall_skydive",
    "fight2idle",
    "fighta_1",
    "fighta_2",
    "fighta_3",
    "fighta_block",
    "fighta_g",
    "fighta_m",
    "fightidle",
    "fightshb",
    "fightshf",
    "fightsh_bwd",
    "fightsh_fwd",
    "fightsh_left",
    "fightsh_right",
    "flee_lkaround_01",
    "floor_hit",
    "floor_hit_f",
    "fucku",
    "gang_gunstand",
    "gas_cwr",
    "getup",
    "getup_front",
    "gum_eat",
    "guncrouchbwd",
    "guncrouchfwd",
    "gunmove_bwd",
    "gunmove_fwd",
    "gunmove_l",
    "gunmove_r",
    "gun_2_idle",
    "gun_butt",
    "gun_butt_crouch",
    "gun_stand",
    "handscower",
    "handsup",
    "hita_1",
    "hita_2",
    "hita_3",
    "hit_back",
    "hit_behind",
    "hit_front",
    "hit_gun_butt",
    "hit_l",
    "hit_r",
    "hit_walk",
    "hit_wall",
    "idlestance_fat",
    "idlestance_old",
    "idle_armed",
    "idle_chat",
    "idle_csaw",
    "idle_gang1",
    "idle_hbhb",
    "idle_rocket",
    "idle_stance",
    "idle_taxi",
    "idle_tired",
    "jetpack_idle",
    "jog_femalea",
    "jog_malea",
    "jump_glide",
    "jump_land",
    "jump_launch",
    "jump_launch_r",
    "kart_drive",
    "kart_l",
    "kart_lb",
    "kart_r",
    "kd_left",
    "kd_right",
    "ko_shot_face",
    "ko_shot_front",
    "ko_shot_stom",
    "ko_skid_back",
    "ko_skid_front",
    "ko_spin_l",
    "ko_spin_r",
    "pass_smoke_in_car",
    "phone_in",
    "phone_out",
    "phone_talk",
    "player_sneak",
    "player_sneak_walkstart",
    "roadcross",
    "roadcross_female",
    "roadcross_gang",
    "roadcross_old",
    "run_1armed",
    "run_armed",
    "run_civi",
    "run_csaw",
    "run_fat",
    "run_fatold",
    "run_gang1",
    "run_left",
    "run_old",
    "run_player",
    "run_right",
    "run_rocket",
    "run_stop",
    "run_stopr",
    "run_wuzi",
    "seat_down",
    "seat_idle",
    "seat_up",
    "shot_leftp",
    "shot_partial",
    "shot_partial_b",
    "shot_rightp",
    "shove_partial",
    "smoke_in_car",
    "sprint_civi",
    "sprint_panic",
    "sprint_wuzi",
    "swat_run",
    "swim_tread",
    "tap_hand",
    "tap_handp",
    "turn_180",
    "turn_l",
    "turn_r",
    "walk_armed",
    "walk_civi",
    "walk_csaw",
    "walk_doorpartial",
    "walk_drunk",
    "walk_fat",
    "walk_fatold",
    "walk_gang1",
    "walk_gang2",
    "walk_old",
    "walk_player",
    "walk_rocket",
    "walk_shuffle",
    "walk_start",
    "walk_start_armed",
    "walk_start_csaw",
    "walk_start_rocket",
    "walk_wuzi",
    "weapon_crouch",
    "woman_idlestance",
    "woman_run",
    "woman_runbusy",
    "woman_runfatold",
    "woman_runpanic",
    "woman_runsexy",
    "woman_walkbusy",
    "woman_walkfatold",
    "woman_walknorm",
    "woman_walkold",
    "woman_walkpro",
    "woman_walksexy",
    "woman_walkshop",
    "xpressscratch"
  },
  player_dvbys = {
    "plyr_drivebybwd",
    "plyr_drivebyfwd",
    "plyr_drivebylhs",
    "plyr_drivebyrhs"
  },
  playidles = {
    "shift",
    "shldr",
    "stretch",
    "strleg",
    "time"
  },
  police = {
    "coptraf_away",
    "coptraf_come",
    "coptraf_left",
    "coptraf_stop",
    "cop_getoutcar_lhs",
    "cop_move_fwd",
    "crm_drgbst_01",
    "door_kick",
    "plc_drgbst_01",
    "plc_drgbst_02"
  },
  pool = {
    "pool_chalkcue",
    "pool_idle_stance",
    "pool_long_shot",
    "pool_long_shot_o",
    "pool_long_start",
    "pool_long_start_o",
    "pool_med_shot",
    "pool_med_shot_o",
    "pool_med_start",
    "pool_med_start_o",
    "pool_place_white",
    "pool_short_shot",
    "pool_short_shot_o",
    "pool_short_start",
    "pool_short_start_o",
    "pool_walk",
    "pool_walk_start",
    "pool_xlong_shot",
    "pool_xlong_shot_o",
    "pool_xlong_start",
    "pool_xlong_start_o"
  },
  poor = {
    "winwash_start",
    "winwash_wash2beg"
  },
  python = {
    "python_crouchfire",
    "python_crouchreload",
    "python_fire",
    "python_fire_poor",
    "python_reload"
  },
  quad = {
    "quad_back",
    "quad_driveby_ft",
    "quad_driveby_lhs",
    "quad_driveby_rhs",
    "quad_fwd",
    "quad_getoff_b",
    "quad_getoff_lhs",
    "quad_getoff_rhs",
    "quad_geton_lhs",
    "quad_geton_rhs",
    "quad_hit",
    "quad_kick",
    "quad_left",
    "quad_passenger",
    "quad_reverse",
    "quad_ride",
    "quad_right"
  },
  quad_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  rapping = {
    "laugh_01",
    "rap_a_in",
    "rap_a_loop",
    "rap_a_out",
    "rap_b_in",
    "rap_b_loop",
    "rap_b_out",
    "rap_c_loop"
  },
  rifle = {
    "rifle_crouchfire",
    "rifle_crouchload",
    "rifle_fire",
    "rifle_fire_poor",
    "rifle_load"
  },
  riot = {
    "riot_angry",
    "riot_angry_b",
    "riot_challenge",
    "riot_chant",
    "riot_fuku",
    "riot_punches",
    "riot_shout"
  },
  rob_bank = {
    "cat_safe_end",
    "cat_safe_open",
    "cat_safe_open_o",
    "cat_safe_rob",
    "shp_handsup_scr"
  },
  rocket = {
    "idle_rocket",
    "rocketfire",
    "run_rocket",
    "walk_rocket",
    "walk_start_rocket"
  },
  rustler = {
    "plane_align_lhs",
    "plane_close",
    "plane_getin",
    "plane_getout",
    "plane_open"
  },
  ryder = {
    "ryd_beckon_01",
    "ryd_beckon_02",
    "ryd_beckon_03",
    "ryd_die_pt1",
    "ryd_die_pt2",
    "van_crate_l",
    "van_crate_r",
    "van_fall_l",
    "van_fall_r",
    "van_lean_l",
    "van_lean_r",
    "van_pickup_e",
    "van_pickup_s",
    "van_stand",
    "van_stand_crate",
    "van_throw"
  },
  scratching = {
    "scdldlp",
    "scdlulp",
    "scdrdlp",
    "scdrulp",
    "sclng_l",
    "sclng_r",
    "scmid_l",
    "scmid_r",
    "scshrtl",
    "scshrtr",
    "sc_ltor",
    "sc_rtol"
  },
  shamal = {
    "shamal_align",
    "shamal_getin_lhs",
    "shamal_getout_lhs",
    "shamal_open"
  },
  shop = {
    "rob_2idle",
    "rob_loop",
    "rob_loop_threat",
    "rob_shifty",
    "rob_stickup_in",
    "shp_duck",
    "shp_duck_aim",
    "shp_duck_fire",
    "shp_gun_aim",
    "shp_gun_duck",
    "shp_gun_fire",
    "shp_gun_grab",
    "shp_gun_threat",
    "shp_handsup_scr",
    "shp_jump_glide",
    "shp_jump_land",
    "shp_jump_launch",
    "shp_rob_givecash",
    "shp_rob_handsup",
    "shp_rob_react",
    "shp_serve_end",
    "shp_serve_idle",
    "shp_serve_loop",
    "shp_serve_start",
    "smoke_ryd"
  },
  shotgun = {
    "shotgun_crouchfire",
    "shotgun_fire",
    "shotgun_fire_poor"
  },
  silenced = {
    "crouchreload",
    "silencecrouchfire",
    "silence_fire",
    "silence_reload"
  },
  skate = {
    "skate_idle",
    "skate_run",
    "skate_sprint"
  },
  smoking = {
    "f_smklean_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "m_smk_drag",
    "m_smk_in",
    "m_smk_loop",
    "m_smk_out",
    "m_smk_tap"
  },
  sniper = {
    "weapon_sniper"
  },
  spraycan = {
    "spraycan_fire",
    "spraycan_full"
  },
  strip = {
    "ply_cash",
    "pun_cash",
    "pun_holler",
    "pun_loop",
    "strip_a",
    "strip_b",
    "strip_c",
    "strip_d",
    "strip_e",
    "strip_f",
    "strip_g",
    "str_a2b",
    "str_b2a",
    "str_b2c",
    "str_c1",
    "str_c2",
    "str_c2b",
    "str_loop_a",
    "str_loop_b",
    "str_loop_c"
  },
  sunbathe = {
    "batherdown",
    "batherup",
    "lay_bac_in",
    "lay_bac_out",
    "parksit_m_idlea",
    "parksit_m_idleb",
    "parksit_m_idlec",
    "parksit_m_in",
    "parksit_m_out",
    "parksit_w_idlea",
    "parksit_w_idleb",
    "parksit_w_idlec",
    "parksit_w_in",
    "parksit_w_out",
    "sbathe_f_lieb2sit",
    "sbathe_f_out",
    "sitnwait_in_w",
    "sitnwait_out_w"
  },
  swat = {
    "gnstwall_injurd",
    "jmp_wall1m_180",
    "rail_fall",
    "rail_fall_crawl",
    "swt_breach_01",
    "swt_breach_02",
    "swt_breach_03",
    "swt_go",
    "swt_lkt",
    "swt_sty",
    "swt_vent_01",
    "swt_vent_02",
    "swt_vnt_sht_die",
    "swt_vnt_sht_in",
    "swt_vnt_sht_loop",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r"
  },
  sweet = {
    "ho_ass_slapped",
    "lafin_player",
    "lafin_sweet",
    "plyr_hndshldr_01",
    "sweet_ass_slap",
    "sweet_hndshldr_01",
    "sweet_injuredloop"
  },
  swim = {
    "swim_breast",
    "swim_crawl",
    "swim_dive_under",
    "swim_glide",
    "swim_jumpout",
    "swim_tread",
    "swim_under"
  },
  sword = {
    "sword_1",
    "sword_2",
    "sword_3",
    "sword_4",
    "sword_block",
    "sword_hit_1",
    "sword_hit_2",
    "sword_hit_3",
    "sword_idle",
    "sword_part"
  },
  tank = {
    "tank_align_lhs",
    "tank_close_lhs",
    "tank_doorlocked",
    "tank_getin_lhs",
    "tank_getout_lhs",
    "tank_open_lhs"
  },
  tattoos = {
    "tat_arml_in_o",
    "tat_arml_in_p",
    "tat_arml_in_t",
    "tat_arml_out_o",
    "tat_arml_out_p",
    "tat_arml_out_t",
    "tat_arml_pose_o",
    "tat_arml_pose_p",
    "tat_arml_pose_t",
    "tat_armr_in_o",
    "tat_armr_in_p",
    "tat_armr_in_t",
    "tat_armr_out_o",
    "tat_armr_out_p",
    "tat_armr_out_t",
    "tat_armr_pose_o",
    "tat_armr_pose_p",
    "tat_armr_pose_t",
    "tat_back_in_o",
    "tat_back_in_p",
    "tat_back_in_t",
    "tat_back_out_o",
    "tat_back_out_p",
    "tat_back_out_t",
    "tat_back_pose_o",
    "tat_back_pose_p",
    "tat_back_pose_t",
    "tat_back_sit_in_p",
    "tat_back_sit_loop_p",
    "tat_back_sit_out_p",
    "tat_bel_in_o",
    "tat_bel_in_t",
    "tat_bel_out_o",
    "tat_bel_out_t",
    "tat_bel_pose_o",
    "tat_bel_pose_t",
    "tat_che_in_o",
    "tat_che_in_p",
    "tat_che_in_t",
    "tat_che_out_o",
    "tat_che_out_p",
    "tat_che_out_t",
    "tat_che_pose_o",
    "tat_che_pose_p",
    "tat_che_pose_t",
    "tat_drop_o",
    "tat_idle_loop_o",
    "tat_idle_loop_t",
    "tat_sit_in_o",
    "tat_sit_in_p",
    "tat_sit_in_t",
    "tat_sit_loop_o",
    "tat_sit_loop_p",
    "tat_sit_loop_t",
    "tat_sit_out_o",
    "tat_sit_out_p",
    "tat_sit_out_t"
  },
  tec = {
    "tec_crouchfire",
    "tec_crouchreload",
    "tec_fire",
    "tec_reload"
  },
  train = {
    "tran_gtup",
    "tran_hng",
    "tran_ouch",
    "tran_stmb"
  },
  truck = {
    "truck_align_lhs",
    "truck_align_rhs",
    "truck_closedoor_lhs",
    "truck_closedoor_rhs",
    "truck_close_lhs",
    "truck_close_rhs",
    "truck_getin_lhs",
    "truck_getin_rhs",
    "truck_getout_lhs",
    "truck_getout_rhs",
    "truck_jackedlhs",
    "truck_jackedrhs",
    "truck_open_lhs",
    "truck_open_rhs",
    "truck_pullout_lhs",
    "truck_pullout_rhs",
    "truck_shuffle"
  },
  uzi = {
    "uzi_crouchfire",
    "uzi_crouchreload",
    "uzi_fire",
    "uzi_fire_poor",
    "uzi_reload"
  },
  van = {
    "van_close_back_lhs",
    "van_close_back_rhs",
    "van_getin_back_lhs",
    "van_getin_back_rhs",
    "van_getout_back_lhs",
    "van_getout_back_rhs",
    "van_open_back_lhs",
    "van_open_back_rhs"
  },
  vending = {
    "vend_drink2_p",
    "vend_drink_p",
    "vend_eat1_p",
    "vend_eat_p",
    "vend_use",
    "vend_use_pt2"
  },
  vortex = {
    "car_jumpin_lhs",
    "car_jumpin_rhs",
    "vortex_getout_lhs",
    "vortex_getout_rhs"
  },
  wayfarer = {
    "wf_back",
    "wf_drivebyft",
    "wf_drivebylhs",
    "wf_drivebyrhs",
    "wf_fwd",
    "wf_getoffback",
    "wf_getofflhs",
    "wf_getoffrhs",
    "wf_hit",
    "wf_jumponl",
    "wf_jumponr",
    "wf_kick",
    "wf_left",
    "wf_passenger",
    "wf_pushes",
    "wf_ride",
    "wf_right",
    "wf_still"
  },
  weapons = {
    "shp_1h_lift",
    "shp_1h_lift_end",
    "shp_1h_ret",
    "shp_1h_ret_s",
    "shp_2h_lift",
    "shp_2h_lift_end",
    "shp_2h_ret",
    "shp_2h_ret_s",
    "shp_ar_lift",
    "shp_ar_lift_end",
    "shp_ar_ret",
    "shp_ar_ret_s",
    "shp_g_lift_in",
    "shp_g_lift_out",
    "shp_tray_in",
    "shp_tray_out",
    "shp_tray_pose"
  },
  wuzi = {
    "cs_dead_guy",
    "cs_plyr_pt1",
    "cs_plyr_pt2",
    "cs_wuzi_pt1",
    "cs_wuzi_pt2",
    "walkstart_idle_01",
    "wuzi_follow",
    "wuzi_greet_plyr",
    "wuzi_greet_wuzi",
    "wuzi_grnd_chk",
    "wuzi_stand_loop",
    "wuzi_walk"
  }
}