RU/getGroundPosition

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Revision as of 12:24, 8 March 2010 by PoliticalOrel (talk | contribs) (Created page with '__NOTOC__ {{RU/Client function}} This function gets the Z level of the highest ground below a point. It is required that the point is near enough to the local player so that it…')
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This function gets the Z level of the highest ground below a point.

It is required that the point is near enough to the local player so that it's within the area where collision data is loaded. If this is not the case, an incorrect position will be returned.

Использование

float getGroundPosition ( float x, float y, float z )

Необходимые параметры

  • x: A floating point number representing the X world coordinate of the point.
  • y: A floating point number representing the Y world coordinate of the point.
  • z: A floating point number representing the Z world coordinate of the point.

Что возвращается

Returns a float with the highest ground-level Z coord if parameters are valid, 0 if the point you tried to test is outside the loaded world map, false otherwise.

Пример

This clientside function determines if a player is under a ceiling or not.

function isPlayerUnderCover ( thePlayer )
	--we get the player's position
	local px, py, pz = getElementPosition ( thePlayer )
	--we'll check for ground level at the player's position, and also 500 units over him.
	--if these ground levels match, it must mean there were no obstacles (such as a ceiling) over the player,
	if getGroundPosition ( px, py, pz ) == getGroundPosition ( px, py, pz + 500 ) then
		-- so the player is not under cover
		return false
	--otherwise, there was an object over him,
	else
		-- so the player is under cover
		return true
	end
end

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