RU/setPlayerName
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Эта функция изменяет имя указанного игрока (player).
Синтаксис
bool setPlayerName ( player thePlayer, string newName )
Обязательные аргументы
- thePlayer: игрок, которому нужно изменить имя.
- newName: устанавливаемое имя.
Вывод
Возвращает true если имя было успешно изменено, false если были переданы некорректные аргументы.
Пример
Click to collapse [-]
ServerЭтот пример позволяет добавлять перед именем игрока дополнительный текст по команде /changetag
-- Define the function for this command (/changetag, as defined below) -- source = the player that triggered this command -- command = the command passed into the function (changetag) -- thePlayer = the player that you wish to add a tag to -- tag = the tag to add to the players nickname function tagPlayer ( source, command, thePlayer, tag ) -- Attempt to grab the element id for the player from the parsed name. local sPlayerElement = getPlayerFromNick ( thePlayer ) -- Check to see if the player were changing the tag for exists. if ( sPlayerElement ) then -- make sure that the element type of thePlayer is acctually pointing to a player element if getElementType ( sPlayerElement ) == "player" then -- we store the player's current name, local oldName = getPlayerName ( sPlayerElement ) -- append the tag passed to this function before it local taggedName = tag .. oldName -- then set it as his new name setPlayerName ( sPlayerElement, taggedName ) -- Tell the player who triggerd the command that the tag has been applied outputChatBox ( "Player " .. thePlayer .. "'s tag changed to " .. taggedName, source ) end else -- Tell the player who triggerd the command that the player could not be found outputChatBox ( "Unable to change player tag: Player " .. thePlayer .. " not found", source ) end end -- Add a command handler for either the console or / chat commands -- Example: /changetag <playername> <tag> addCommandHandler ( "changetag", tagPlayer )
Смотрите также
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- showPlayerHudComponent
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot