RU/takeWeaponAmmo: Difference between revisions

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__NOTOC__
{{RU/Server function}}
{{Translate|ru}}
takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it).


==Syntax==
<syntaxhighlight lang="lua">takeWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>
===Required Arguments===
*'''thePlayer:''' A [[player]] object referencing the specified player 
*'''weapon:''' A whole number integer that refers to a [[weapon]] ID.
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
==Example==
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
<syntaxhighlight lang="lua">function onSpawnpointUse ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 )    -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    takeWeaponAmmo ( thePlayer, 31, 5 )  -- Takes 5 ammo from the player's M4
end
addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )</syntaxhighlight>
==See Also==
{{RU/Weapon functions}}
[[en:takeWeaponAmmo]]

Revision as of 16:18, 31 March 2016