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| __NOTOC__
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| {{RU/Server function}}
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| {{Translate|ru}}
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| takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it).
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| ==Syntax==
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| <syntaxhighlight lang="lua">takeWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>
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| ===Required Arguments===
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| *'''thePlayer:''' A [[player]] object referencing the specified player
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| *'''weapon:''' A whole number integer that refers to a [[weapon]] ID.
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| *'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
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| ==Example==
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| This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
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| <syntaxhighlight lang="lua">function onSpawnpointUse ( thePlayer )
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| giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
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| takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4
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| end
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| addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )</syntaxhighlight>
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| ==See Also==
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| {{RU/Weapon functions}}
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| [[en:takeWeaponAmmo]]
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Revision as of 16:18, 31 March 2016