RemoveAllGameBuildings: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| TheNormalnij (talk | contribs)  (Created page with "__NOTOC__  {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}}  ==Syntax==  <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight>    ===Returns=== Nothing  ==See Also== {{Building functions}}") | TheNormalnij (talk | contribs)   (Add note) | ||
| Line 2: | Line 2: | ||
| {{Client function}} | {{Client function}} | ||
| {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | ||
| {{Note|This function does not affect buildings created using the [[createBuilding]] function}} | |||
| ==Syntax==   | ==Syntax==   | ||
| <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight>   | <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight>   | ||
Revision as of 15:05, 25 May 2024
Syntax
nil removeAllGameBuildings ( )
Returns
Nothing
See Also