RemoveAllGameBuildings: Difference between revisions

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{{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}}
{{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}}
{{Note|This function does not affect buildings created using the [[createBuilding]] function}}
{{Note|This function does not affect buildings created using the [[createBuilding]] function}}
{{Deprecated|removeGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight>  
<syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight>  
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===Returns===
===Returns===
Nothing
Nothing
==Example==
{{Needs Example}}


==See Also==
==See Also==
{{Building functions}}
{{Building functions}}

Latest revision as of 09:28, 13 November 2024

ADDED/UPDATED IN VERSION 1.6.0 r22420:
This function is used to remove all world buildings and frees building pool.
[[{{{image}}}|link=|]] Note: This function does not affect buildings created using the createBuilding function
Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use removeGameWorld instead. See this pull request.

Syntax

nil removeAllGameBuildings ( )


Returns

Nothing

Example

Accessories-text-editor.png Script Example Missing Function RemoveAllGameBuildings needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


See Also