RemoveAllGameBuildings: Difference between revisions
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{{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | ||
{{Note|This function does not affect buildings created using the [[createBuilding]] function}} | {{Note|This function does not affect buildings created using the [[createBuilding]] function}} | ||
{{Deprecated}} | {{Deprecated|removeGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
This function does not return any value. | |||
==Example== | ==Example== | ||
This example removes game buildings. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientResourceStart", resourceRoot, function() | |||
removeAllGameBuildings() | |||
end) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Building functions}} | {{Building functions}} |
Latest revision as of 11:25, 30 June 2025
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. |
Please use removeGameWorld instead. See this pull request. |
Syntax
nil removeAllGameBuildings ( )
Returns
This function does not return any value.
Example
This example removes game buildings.
addEventHandler("onClientResourceStart", resourceRoot, function() removeAllGameBuildings() end)
See Also