RemoveAllGameBuildings: Difference between revisions
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Fernando187 (talk | contribs) (add deprecated warning) |
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{{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | ||
{{Note|This function does not affect buildings created using the [[createBuilding]] function}} | {{Note|This function does not affect buildings created using the [[createBuilding]] function}} | ||
{{Deprecated|removeGameWorld|This function should not be used as it has been replaced. See [https://github.com/multitheftauto/mtasa-blue/pull/3627 PR #3627]}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> |
Revision as of 14:17, 22 October 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use removeGameWorld instead. This function should not be used as it has been replaced. See PR #3627 |
Syntax
nil removeAllGameBuildings ( )
Returns
Nothing
Example
Script Example Missing Function RemoveAllGameBuildings needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also