RemoveAllGameBuildings: Difference between revisions
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{{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | {{New feature/item|3.0161|1.6.0|22420|This function is used to remove all world buildings and frees building pool.}} | ||
{{Note|This function does not affect buildings created using the [[createBuilding]] function}} | {{Note|This function does not affect buildings created using the [[createBuilding]] function}} | ||
{{Deprecated | {{Deprecated}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil removeAllGameBuildings ( )</syntaxhighlight> |
Revision as of 23:09, 22 October 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Syntax
nil removeAllGameBuildings ( )
Returns
Nothing
Example
Script Example Missing Function RemoveAllGameBuildings needs a script example, help out by writing one. | |
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See Also