RemoveAllGameBuildings: Difference between revisions
		
		
		
		
		
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| Line 12: | Line 12: | ||
| ==Example== | ==Example== | ||
| This example removes game buildings. | |||
| <syntaxhighlight lang="lua"> | |||
| addEventHandler("onClientResourceStart", resourceRoot, function() | |||
|     removeAllGameBuildings() | |||
| end) | |||
| </syntaxhighlight> | |||
| ==See Also== | ==See Also== | ||
| {{Building functions}} | {{Building functions}} | ||
Latest revision as of 11:25, 30 June 2025
|   | This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | 
| Please use removeGameWorld instead. See this pull request. | 
Syntax
nil removeAllGameBuildings ( )
Returns
This function does not return any value.
Example
This example removes game buildings.
addEventHandler("onClientResourceStart", resourceRoot, function()
    removeAllGameBuildings()
end)
See Also