RemovePlayerClothes: Difference between revisions
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This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function addHelmetOnEnter ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet | addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), | addEventHandler ( "onPlayerEnterVehicle", getRootElement(), addHelmetOnEnter ) | ||
function | function addHelmetOnExit ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
removePlayerClothes ( source, 16, "moto", "moto" ) -- remove that helmet | removePlayerClothes ( source, 16, "moto", "moto" ) -- remove that helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerExitVehicle", getRootElement(), | addEventHandler ( "onPlayerExitVehicle", getRootElement(), addHelmetOnExit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Revision as of 15:43, 30 August 2007
This function is used to remove the current clothes of a certain type on a player. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove. See the clothes catalog.
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be removed. See the clothes catalog.
Returns
This function returns true if the clothes were successfully removed from the player, false otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), addHelmetOnEnter ) function addHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16, "moto", "moto" ) -- remove that helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), addHelmetOnExit )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes