RemovePlayerFromTeam: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
{{Deprecated|setPlayerTeam}} | |||
This function is for removing a player from his current team. | This function is for removing a player from his current team. | ||
Line 11: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns 'true' if the player was on a team and was successfully removed it, 'false' otherwise. | Returns ''true'' if the player was on a team and was successfully removed it, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example adds two new commands in console. One to create a new team for a player, and another to remove the player from that team | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function gimmeATeam ( source, key, teamName ) | function gimmeATeam ( source, key, teamName ) | ||
local newTeam = createTeam ( teamName ) -- create a new team with the specified name | |||
if ( newTeam ) then -- if it was successfully created | |||
setPlayerTeam ( source, newTeam ) -- add the player to the new team | |||
end | |||
end | |||
addCommandHandler ( "gimmeateam", gimmeATeam ) | |||
function removeMyTeam ( source, key, teamName ) | |||
local myTeam = getPlayerTeam ( source )--get his team | |||
if ( myTeam ) then --if he does have a team | |||
setPlayerTeam ( source, nil ) -- remove him from the team | |||
destroyElement ( myTeam ) --destroy his team | |||
end | |||
end | end | ||
addCommandHandler ( "removemyteam", removeMyTeam ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Team_functions}} | {{Team_functions}} |
Latest revision as of 12:19, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setPlayerTeam instead. |
This function is for removing a player from his current team.
Syntax
bool removePlayerFromTeam ( player thePlayer )
Required Arguments
- thePlayer: The player you wish to remove from his team.
Returns
Returns true if the player was on a team and was successfully removed it, false otherwise.
Example
This example adds two new commands in console. One to create a new team for a player, and another to remove the player from that team
function gimmeATeam ( source, key, teamName ) local newTeam = createTeam ( teamName ) -- create a new team with the specified name if ( newTeam ) then -- if it was successfully created setPlayerTeam ( source, newTeam ) -- add the player to the new team end end addCommandHandler ( "gimmeateam", gimmeATeam ) function removeMyTeam ( source, key, teamName ) local myTeam = getPlayerTeam ( source )--get his team if ( myTeam ) then --if he does have a team setPlayerTeam ( source, nil ) -- remove him from the team destroyElement ( myTeam ) --destroy his team end end addCommandHandler ( "removemyteam", removeMyTeam )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName