RemovePlayerFromTeam: Difference between revisions
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local newTeam = createTeam ( teamName ) -- create a new team with the specified name | local newTeam = createTeam ( teamName ) -- create a new team with the specified name | ||
if ( newTeam ) then -- if it was successfully created | if ( newTeam ) then -- if it was successfully created | ||
setPlayerTeam ( source, newTeam ) -- add the player to the new team | |||
end | end | ||
end | end | ||
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local myTeam = getPlayerTeam ( source )--get his team | local myTeam = getPlayerTeam ( source )--get his team | ||
if ( myTeam ) then --if he does have a team | if ( myTeam ) then --if he does have a team | ||
setPlayerTeam ( source, nil ) -- remove him from the team | |||
destroyElement ( myTeam ) --destroy his team | destroyElement ( myTeam ) --destroy his team | ||
end | end |
Revision as of 22:45, 7 January 2008
This function is for removing a player from his current team.
Syntax
bool removePlayerFromTeam ( player thePlayer )
Required Arguments
- thePlayer: The player you wish to remove from his team.
Returns
Returns true if the player was on a team and was successfully removed it, false otherwise.
Example
This example adds two new commands in console. One to create a new team for a player, and another to remove the player from that team
function gimmeATeam ( source, key, teamName ) local newTeam = createTeam ( teamName ) -- create a new team with the specified name if ( newTeam ) then -- if it was successfully created setPlayerTeam ( source, newTeam ) -- add the player to the new team end end addCommandHandler ( "gimmeateam", gimmeATeam ) function removeMyTeam ( source, key, teamName ) local myTeam = getPlayerTeam ( source )--get his team if ( myTeam ) then --if he does have a team setPlayerTeam ( source, nil ) -- remove him from the team destroyElement ( myTeam ) --destroy his team end end addCommandHandler ( "removemyteam", removeMyTeam )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName