Requested Functions and Events: Difference between revisions
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==Server-side== | ==Server-side== | ||
onVehicleCreated or an equivalent... shouldn't be too hard? -Robhol (14:15 Jul 6, 08) | |||
I ask for a function that detects if a ped is on floor, eg. '''isPedOnFloor(ped thePed)''', thanks. --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 11:29, 15 June 2008 (CDT) | I ask for a function that detects if a ped is on floor, eg. '''isPedOnFloor(ped thePed)''', thanks. --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 11:29, 15 June 2008 (CDT) | ||
: [[isPedOnGround]]? [[User:Awwu|Awwu]] 12:58, 15 June 2008 (CDT) | : [[isPedOnGround]]? [[User:Awwu|Awwu]] 12:58, 15 June 2008 (CDT) |
Revision as of 12:23, 6 July 2008
Server-side
onVehicleCreated or an equivalent... shouldn't be too hard? -Robhol (14:15 Jul 6, 08)
I ask for a function that detects if a ped is on floor, eg. isPedOnFloor(ped thePed), thanks. --Shadd(In caso di emergenza rompere le scatole) 11:29, 15 June 2008 (CDT)
- isPedOnGround? Awwu 12:58, 15 June 2008 (CDT)
- I need to know if the player has its back touching the ground, not if it's simply "on ground". --Shadd(In caso di emergenza rompere le scatole) 14:16, 16 June 2008 (CDT)
- Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... eAi 19:12, 16 June 2008 (CDT)
- Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would "TASK_SIMPLE_BE_KICKED_ON_GROUND" and "TASK_SIMPLE_GET_UP" work? --Shadd(In caso di emergenza rompere le scatole) 09:35, 17 June 2008 (CDT)
- Try it, I'm not entirely sure. You should be able to produce some code to show the player's current tasks very easily... eAi 19:20, 17 June 2008 (CDT)
- My goal is to edit the standard damage of the attacks, in this case i have to know when player is on ground to cause higher damage. However it doesn't seem to work, when i hit the player it simply gets up without animation with no damage. --Shadd(In caso di emergenza rompere le scatole) 19:10, 19 June 2008 (CDT)
- Try it, I'm not entirely sure. You should be able to produce some code to show the player's current tasks very easily... eAi 19:20, 17 June 2008 (CDT)
- Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would "TASK_SIMPLE_BE_KICKED_ON_GROUND" and "TASK_SIMPLE_GET_UP" work? --Shadd(In caso di emergenza rompere le scatole) 09:35, 17 June 2008 (CDT)
- Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... eAi 19:12, 16 June 2008 (CDT)
- I need to know if the player has its back touching the ground, not if it's simply "on ground". --Shadd(In caso di emergenza rompere le scatole) 14:16, 16 June 2008 (CDT)