Requested Functions and Events: Difference between revisions

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::I need to know if the player has its back touching the ground, not if it's simply "on ground". --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 14:16, 16 June 2008 (CDT)
::I need to know if the player has its back touching the ground, not if it's simply "on ground". --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 14:16, 16 June 2008 (CDT)
:::Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... [[User:EAi|eAi]] 19:12, 16 June 2008 (CDT)
:::Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... [[User:EAi|eAi]] 19:12, 16 June 2008 (CDT)
::::Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 08:54, 17 June 2008 (CDT)
::::Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would "TASK_SIMPLE_BE_KICKED_ON_GROUND" and "TASK_SIMPLE_GET_UP" work? --<span style="font-family:Courier New, Courier, monospace">[[User:Shadd|Shadd]]</span><sub>([[User_talk:Shadd|In caso di emergenza rompere le scatole]])</sub> 09:35, 17 June 2008 (CDT)

Revision as of 14:35, 17 June 2008

Server-side

I ask for a function that detects if a ped is on floor, eg. isPedOnFloor(ped thePed), thanks. --Shadd(In caso di emergenza rompere le scatole) 11:29, 15 June 2008 (CDT)

isPedOnGround? Awwu 12:58, 15 June 2008 (CDT)
I need to know if the player has its back touching the ground, not if it's simply "on ground". --Shadd(In caso di emergenza rompere le scatole) 14:16, 16 June 2008 (CDT)
Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... eAi 19:12, 16 June 2008 (CDT)
Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would "TASK_SIMPLE_BE_KICKED_ON_GROUND" and "TASK_SIMPLE_GET_UP" work? --Shadd(In caso di emergenza rompere le scatole) 09:35, 17 June 2008 (CDT)