ResetMapInfo: Difference between revisions
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This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him. | This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him. | ||
Revision as of 14:23, 1 December 2007
This article needs checking. | |
Reason(s): This also needs to reset the following:
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This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.
Syntax
bool resetMapInfo ( [player thePlayer = getRootElement()] )
Optional Arguments
thePlayer: The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.
Returns
Returns true if the map info was reset successfully, otherwise false.
Example
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--add an example here