ResetMapInfo: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
==Example== | ==Example== | ||
This | This will reset all map info when the resource is stopped. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler(" | addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), | ||
-- Resource | -- Resource stop event | ||
function() | function() | ||
resetMapInfo() | resetMapInfo() |
Revision as of 11:05, 30 August 2010
This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.
Syntax
bool resetMapInfo ( [player thePlayer = getRootElement()] )
Optional Arguments
thePlayer: The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.
Returns
Returns true if the map info was reset successfully, otherwise false.
Example
This will reset all map info when the resource is stopped.
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), -- Resource stop event function() resetMapInfo() end )
See Also