ResetWaterColor: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function reset the water color of the GTA world to default. ==Syntax== <syntaxhighlight lang="lua"> bool resetWaterColor () </syntaxhighlight> ===Returns=== Returns ''true'' if...)
 
m (fix typo)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
This function reset the water color of the GTA world to default.
This function reset the water color of the GTA world to default.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool resetWaterColor ()
bool resetWaterColor ( )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[Water]].resetColor}}


===Returns===
===Returns===
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function changeWaterBackToNormal ()
function changeWaterBackToNormal ()
     resetWaterColour ()
     resetWaterColor ()
end
end
addCommandHandler ( "resetwatercolor", changeWaterBackToNormal )
addCommandHandler ( "resetwatercolor", changeWaterBackToNormal )
Line 21: Line 23:


==See Also==
==See Also==
{{Client world functions}}
{{Client water functions}}

Latest revision as of 14:30, 7 August 2016

This function reset the water color of the GTA world to default.

Syntax

bool resetWaterColor ( )


OOP Syntax Help! I don't understand this!

Method: Water.resetColor(...)


Returns

Returns true if water color was reset correctly, false otherwise.

Example

This example adds a command resetwatercolor with which a player can reset the water colour.

function changeWaterBackToNormal ()
    resetWaterColor ()
end
addCommandHandler ( "resetwatercolor", changeWaterBackToNormal )

See Also