Resource:Battlefield/getSquad: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
nameTable = { "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel" } | nameTable = { "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel" } | ||
function getSquad ( name, team ) | function getSquad ( name, team ) | ||
local squads = getElementsByType ( "squad" ) | local squads = getElementsByType ( "squad" ) | ||
Line 27: | Line 26: | ||
if team == sTeam then | if team == sTeam then | ||
for j,l in ipairs ( nameTable ) do | for j,l in ipairs ( nameTable ) do | ||
if name == l then | shortn = string.lower ( string.sub ( l, 1, 1 ) ) | ||
if name == l or name == shortn then | |||
return v | return v | ||
else | else | ||
return false | |||
end | end | ||
end | end |
Latest revision as of 15:32, 22 May 2012
Purpose
This command retrieves a squad element when given the name or shortname of a squad and the team.
Syntax
squad getSquad ( [string squadName, string squadShortn], team squadTeam )
Required Arguments
- squadTeam: The team element the squad will be attached to.
Optional Arguments
- squadName: The name of the squad.
- squadShortn: The shortname of the squad.
Returns
Returns the squad element if it was found, otherwise false.
Function Source
nameTable = { "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel" } function getSquad ( name, team ) local squads = getElementsByType ( "squad" ) for k,v in ipairs ( squads ) do local sTeam = getElementData ( v, "team" ) if team == sTeam then for j,l in ipairs ( nameTable ) do shortn = string.lower ( string.sub ( l, 1, 1 ) ) if name == l or name == shortn then return v else return false end end else return false end end end
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