Resource:Blur box: Difference between revisions

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Line 103: Line 103:
local blurBoxElement = nil
local blurBoxElement = nil


addEventHandler( "onClientHUDRender", root,
addEventHandler( "onClientPreRender", root,
     function()
     function()
if guiWindowElement and blurBoxElement then
if guiWindowElement and blurBoxElement then
Line 137: Line 137:
Of course when you want to use these functions in your resources you have to include
Of course when you want to use these functions in your resources you have to include
the blur_box resource in meta.
the blur_box resource in meta.
[[File:15323.png|Blurbox example]]


==See Also==
==See Also==

Latest revision as of 18:34, 1 January 2017

This resource lets You create simple gaussian blur boxes onClientRender. Using that - You can make your game GUI a bit more fancy.

Overview

It is easy to use, gives a few options to manage blur boxes.

The resource itself adds exported clientside functions:

Exported functions

createBlurBox

Click to collapse [-]
Client

This function creates a blur box.

bool exports.blur_box:createBlurBox(float posX,posY,sizeX,sizeY,int colorR,colorG,colorB,colorA,postGUI)

Required Arguments

  • float posX, posY: Position in screen space.
  • float sizeX, sizeY: Size of the box.
  • int colorR,colorG,colorB,colorA: RGBA color (0 - 255).
  • bool postGUI: Should the box be drawn before or after MTA GUI elements.

Returns

The function returns the element if set successfully, 'false' otherwise.

destroyBlurBox

Click to collapse [-]
Client

This function destroys a blur box element.

bool exports.blur_box:destroyBlurBox(element blurBoxElement)

Required Arguments

  • element blurBoxElement: A previously declared blur box element.

Returns

The function returns true if set successfully, false otherwise.

setBlurBoxEnabled

Click to collapse [-]
Client

This function enables or disables a created blur box element.

bool exports.blur_box:setBlurBoxEnabled(element blurBoxElement, bool isEnabled)

Required Arguments

  • element blurBoxElement: A previously declared blur box element.
  • bool isEnabled: Enable/Disable the blur box element.

Returns

The function returns true if set successfully, false otherwise.

setBlurBoxPosition

Click to collapse [-]
Client

This function sets blur box position.

bool exports.blur_box:setBlurBoxPosition(element blurBoxElement,float posX,posY)

Required Arguments

  • element blurBoxElement: A previously declared blur box element.
  • float posX, posY: Position in screen space.

Returns

The function returns true if set successfully, false otherwise.

setBlurBoxSize

Click to collapse [-]
Client

This function sets blur box width and height.

bool exports.blur_box:setBlurBoxSize(element blurBoxElement,float sizeX,sizeY)

Required Arguments

  • element blurBoxElement: A previously declared blur box element.
  • float sizeX,sizeY: Size of the blur box.

Returns

The function returns true if set successfully, false otherwise.

setBlurBoxColor

Click to collapse [-]
Client

This function sets blur box color values.

bool exports.blur_box:setBlurBoxColor(element blurBoxElement,float colorR,colorG,colorB,colorA)

Required Arguments

  • element blurBoxElement: A previously declared blur box element.
  • float colorR,colorG,colorB,colorA: RGBA color (0 - 255).

Returns

The function returns true if set successfully, false otherwise.

setBlurIntensity

Click to collapse [-]
Client

This function sets blur amount for all the blur boxes

bool exports.blur_box:setBlurIntensity(float blurFactor)

Required Arguments

  • float blurFactor: Set blur amount for all the blur boxes. (default 0.6)

Returns

The function returns true if set successfully, false otherwise.

setScreenResolutionMultiplier

Click to collapse [-]
Client

This function sets screen relative resolution multiplier for the screenSource

bool exports.blur_box:setScreenResolutionMultiplier(element blurBoxElement, float x,y)

Required Arguments

  • element blurBoxElement: A previously declared blurBox element.
  • float x,y: Set sampled screen relative resolution multiplier (0-1)

Returns

The function returns true if set successfully, false otherwise.

Examples

local scx, scy = guiGetScreenSize()
local guiWindowElement = nil
local blurBoxElement = nil

addEventHandler( "onClientPreRender", root,
    function()
		if guiWindowElement and blurBoxElement then
			local xPos, yPos = guiGetPosition ( guiWindowElement , false )
			local xSize, ySize = guiGetSize ( guiWindowElement , false )
			exports.blur_box:setBlurBoxPosition( blurBoxElement, xPos, yPos )
			exports.blur_box:setBlurBoxSize( blurBoxElement, xSize, ySize )		
		end
	end
,true ,"high-3" )	

addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource()),
function()
	guiWindowElement = guiCreateWindow ( scx/2-scy/4, scy/2 - scy/4, scy/2, scy/2, "BlurBox test", false )
	guiWindowSetMovable ( guiWindowElement, true )
	guiWindowSetSizable ( guiWindowElement, true )
	guiSetAlpha ( guiWindowElement, 0.3 )
	blurBoxElement = exports.blur_box:createBlurBox( scx/2-scy/4, scy/2 - scy/4, scy/2, scy/2, 255, 255, 255, 255, false )
	--exports.blur_box:setBlurBoxColor( blurBoxElement, 255, 100, 100, 255)
	exports.blur_box:setScreenResolutionMultiplier( 0.5, 0.5 )
end
)

addEventHandler( "onClientResourceStop", getResourceRootElement( getThisResource()),
function()
	destroyElement( guiWindowElement )
	blurBoxElement = not exports.blur_box:destroyBlurBox( blurBoxElement )
end
)

This creates a blur box and attaches it to a created window element.

Of course when you want to use these functions in your resources you have to include the blur_box resource in meta.

Blurbox example

See Also

Community resource

Test resource