Resource:CallingFunctions: Difference between revisions
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</section> | </section> | ||
<section name="callCF" class="client" show="true"> | <section name="callCF" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> void exports.callingFunctions:callCF( string funcname, [ var arg1, ... ] ) </syntaxhighlight> | <syntaxhighlight lang="lua"> void exports.callingFunctions:callCF( client Client, string funcname, [ var arg1, ... ] ) </syntaxhighlight> | ||
=Required= | =Required= | ||
*'''Client''': The element of the player who should be affected. | *'''Client''': The element of the player who should be affected. |
Revision as of 03:12, 23 May 2012
Script Example Missing Function Resource:CallingFunctions needs a script example, help out by writing one. | |
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This resource was made off of the functions: CallClientFunction and CallServerFunction
Calling Functions
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callSFvoid exports.callingFunctions:callSF( string funcname, [ var arg1, ... ] )
Required
- funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
Optional
- agr1-argn: The arguments that should be passed to the function.
Example
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callCFvoid exports.callingFunctions:callCF( client Client, string funcname, [ var arg1, ... ] )
Required
- Client: The element of the player who should be affected.
- funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
Optional
- agr1-argn: The arguments that should be passed to the function.