Resource:CallingFunctions: Difference between revisions
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I give all thanks to Neon Black for making these functions. | I give all thanks to Neon Black for making these functions. | ||
==See Also== | ==See Also== | ||
[http://community.mtasa.com/index.php?p=resources&s=details&id=4858 Download] | *[http://community.mtasa.com/index.php?p=resources&s=details&id=4858 Download] | ||
[callServerFunction] | *[[callServerFunction]] | ||
[callClientFunction] | *[[callClientFunction]] |
Revision as of 03:30, 23 May 2012
Script Example Missing Function Resource:CallingFunctions needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This resource was made off of the functions: CallClientFunction and CallServerFunction
Calling Functions
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callSFvoid exports.callingFunctions:callSF( string funcname, [ var arg1, ... ] )
Required
- funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
Optional
- agr1-argn: The arguments that should be passed to the function.
Example
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callCFvoid exports.callingFunctions:callCF( client Client, string funcname, [ var arg1, ... ] )
Required
- Client: The element of the player who should be affected.
- funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
Optional
- agr1-argn: The arguments that should be passed to the function.
Example
I give all thanks to Neon Black for making these functions.