Resource:Compiler: Difference between revisions
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<div style="padding:10px; border-radius:2px;font-size:14px;"> | |||
'''Name''': Compiler | |||
'''Developer''': [[User:Rick]] | |||
'''State''': <span style="color:#55FF55;text-shadow:black 0em 0em 0.3em;">OpenSource</span> | |||
'''GitHub Source''': https://github.com/httpRick/Compiler/tree/master | |||
'''Server Discord''': https://discord.gg/gJszaFjDQA | |||
'''Current Version''': 1.0.0 | |||
</div> | |||
== Overview == | == Overview == |
Revision as of 13:43, 1 November 2021
Name: Compiler
Developer: User:Rick
State: OpenSource
GitHub Source: https://github.com/httpRick/Compiler/tree/master
Server Discord: https://discord.gg/gJszaFjDQA
Current Version: 1.0.0
Overview
A simple-to-use resource that can be exported both on the client side and on the server side. consisting in the encryption/decryption of files
Exported functions
fileCompile
This function encrypts the data of the file
string exports.Compiler:fileCompile(string filePath, var key, [int maxBytes = 1024])
Required Arguments
- string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
- For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
- If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
- var key: The key you want to use as the file encoding key (the first 16 characters of the result are used)
Optional Arguments
- int maxBytes: Maximum interger of bytes to be encoded, default is 1024 bytes. (using less than 1024 bytes is not recommended)
Returns
Returns the encrypted bytes that have been read in the file, if something is unsuccessful, returns false.
fileDecompile
This function decrypted the data of the file
string exports.Compiler:fileDecompile(string filePath, var key)
Required Arguments
- string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
- For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
- If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
- var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)
Returns
Returns the decrypted bytes that have been read in the file, if something is unsuccessful, returns false.
replaceCompileFile
The function encrypts and overwrites the file or creates a new one at the specified path
boolean exports.Compiler:replaceCompileFile(string filePath, var key, [string newFilePath, int maxBytes])
Required Arguments
- string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
- For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
- If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
- var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)
Optional Arguments
- string newFilePath: Destination filepath for the specified source file in the same format.
- int maxBytes: Maximum interger of bytes to be encoded, default is 1024 bytes. (using less than 1024 bytes is not recommended)
Returns
Returns true on valid encryption, and returns false if unsuccessful
replaceDecompileFile
The function decrypted and overwrites the file or creates a new one at the specified path
boolean exports.Compiler:replaceDecompileFile(string filePath, var key, [string newFilePath])
Required Arguments
- string filePath: The filepath of the file in the following format: ":resourceName/path". 'resourceName' is the name of the resource the file is in, and 'path' is the path from the root directory of the resource to the file.
- For example, if there is a file named 'coolObjects.txt' in the resource 'objectSearch', it can be opened from another resource this way: fileOpen(":objectSearch/coolObjects.txt").
- If the file is in the current resource, only the file path is necessary, e.g. fileOpen("coolObjects.txt").
- var key: The key you want to use as the file decrypted key (the first 16 characters of the result are used)
Optional Arguments
- string newFilePath: Destination filepath for the specified source file in the same format.
Returns
Returns true on valid decryption, and returns false if unsuccessful
Examples
fileCompile
function onResourceStart() local encryptedData = exports.Compiler:fileCompile("yourFile.txt", "YourPassword") if encryptedData then local fileHandler = fileCreate("yourFile.txtc") fileWrite(fileHandler, encryptedData) fileClose(fileHandler) outputChatBox(encryptedData) outputChatBox("Successfully encrypted yourFile.txt") else outputChatBox("Failed to encrypted yourFile.txt") end end addEventHandler( "onResourceStart", resourceRoot, onResourceStart)
function onClientResourceStart() local txd = exports.Compiler:fileCompile("banshee.txd", "YourPassword") local dff = exports.Compiler:fileCompile("banshee.dff", "YourPassword") if txd and dff then local fileHandlerTxd = fileCreate("banshee.txdc") fileWrite(fileHandlerTxd, txd) fileClose(fileHandlerTxd) local fileHandlerDff = fileCreate("banshee.dffc") fileWrite(fileHandlerDff, dff) fileClose(fileHandlerDff) outputChatBox("Successfully encrypted model banshee") else outputChatBox("Failed to encrypted model banshee") end end addEventHandler( "onClientResourceStart", resourceRoot, onClientResourceStart)
fileDecompile
function onResourceStart() local decryptedData = exports.Compiler:fileDecompile("yourFile.txtc", "YourPassword") if decryptedData then outputChatBox(decryptedData) outputChatBox("Successfully decrypted yourFile.txtc") else outputChatBox("Failed to decrypted yourFile.txtc") end end addEventHandler( "onResourceStart", resourceRoot, onResourceStart)
function onClientResourceStart() local txd = exports.Compiler:fileDecompile("banshee.txdc", "YourPassword") local dff = exports.Compiler:fileDecompile("banshee.dffc", "YourPassword") if txd and dff then local loadTXD = engineLoadTXD(txd) engineImportTXD(loadTXD, 429) local loadDFF = engineLoadDFF(dff) engineReplaceModel(loadDFF, 429) outputChatBox("Successfully decrypted model banshee and loaded") else outputChatBox("Failed to decrypted model banshee") end end addEventHandler( "onClientResourceStart", resourceRoot, onClientResourceStart)
replaceCompileFile
function onResourceStart() local isEncrypted = exports.Compiler:replaceCompileFile("yourFile.txt", "YourPassword", "yourFile.txtc") if isEncrypted then outputChatBox("Successfully encrypted and created yourFile.txtc") else outputChatBox("Failed to encrypted yourFile.txt") end end addEventHandler( "onResourceStart", resourceRoot, onResourceStart)
function onClientResourceStart() local isEncryptedTxd = exports.Compiler:replaceCompileFile("banshee.txd", "YourPassword") local isEncryptedDff = exports.Compiler:replaceCompileFile("banshee.dff", "YourPassword") if isEncryptedTxd and isEncryptedDff then outputChatBox("Successfully encrypted and overwritten banshee model files") else outputChatBox("Failed to encrypted model banshee") end end addEventHandler( "onClientResourceStart", resourceRoot, onClientResourceStart)
replaceDecompileFile
function onResourceStart() local isDecrypted = exports.Compiler:replaceDecompileFile("yourFile.txtc", "YourPassword", "yourFile.decrypted") if isEncrypted then outputChatBox("Successfully decrypted and created yourFile.decrypted") else outputChatBox("Failed to decrypted yourFile.txtc") end end addEventHandler( "onResourceStart", resourceRoot, onResourceStart)
function onClientResourceStart() local isDecryptedTxd = exports.Compiler:replaceDecompileFile("banshee.txd", "YourPassword") local isDecryptedDff = exports.Compiler:replaceDecompileFile("banshee.dff", "YourPassword") if isDecryptedTxd and isDecryptedDff then outputChatBox("Successfully decrypted and overwritten banshee model files") else outputChatBox("Failed to decrypted model banshee") end end addEventHandler( "onClientResourceStart", resourceRoot, onClientResourceStart)