Resource:Custom coronas: Difference between revisions
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
This function creates a shadered materialLine3d Corona. | This function creates a shadered materialLine3d Corona. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">coronaElement exports.custom_coronas:createCorona(float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''float posX, posY, posZ:''' Position in world space. | *'''float posX, posY, posZ:''' Position in world space. | ||
*'''float size:''' Size of the corona. | *'''float size:''' Size of the corona. | ||
*'''int colorR,colorG,colorB,colorA:''' | *'''int colorR,colorG,colorB,colorA:''' RGBA color (0 - 255). | ||
===Optional Arguments=== | |||
*'''bool isSoftParticle:''' The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access. | |||
===Returns=== | ===Returns=== | ||
The function returns true if set successfully, false otherwise. | The function returns coronaElement if set successfully, false otherwise. | ||
</section> | |||
====createMaterialCorona==== | |||
<section name="Client" class="client" show="true"> | |||
This function creates a shadered materialLine3d Corona with a custom material. | |||
<syntaxhighlight lang="lua">coronaElement exports.custom_coronas:createMaterialCorona(element material,float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''element material:''' Material to replace the standard corona texture with. | |||
*'''float posX, posY, posZ:''' Position in world space. | |||
*'''float size:''' Size of the corona. | |||
*'''int colorR,colorG,colorB,colorA:''' RGBA color (0 - 255). | |||
===Optional Arguments=== | |||
*'''bool isSoftParticle:''' The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access. | |||
===Returns=== | |||
The function returns coronaElement if set successfully, false otherwise. | |||
</section> | </section> | ||
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<syntaxhighlight lang="lua">bool exports.custom_coronas:destroyCorona(element coronaElement)</syntaxhighlight> | <syntaxhighlight lang="lua">bool exports.custom_coronas:destroyCorona(element coronaElement)</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''element coronaElement:''' A previously | *'''element coronaElement:''' A previously declared corona element. | ||
===Returns=== | |||
The function returns true if set successfully, false otherwise. | |||
</section> | |||
====setCoronaMaterial==== | |||
<section name="Client" class="client" show="true"> | |||
This function sets custom material for the corona. | |||
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaMaterial(element coronaElement,element material)</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''element coronaElement:''' A previously declared corona element. | |||
*'''element material:''' Material to replace the standard corona texture with. | |||
===Returns=== | |||
The function returns true if set successfully, false otherwise. | |||
</section> | |||
====setCoronaSize==== | |||
<section name="Client" class="client" show="true"> | |||
This function sets size of the corona. | |||
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaSize(element coronaElement,float size)</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''element coronaElement:''' A previously declared corona element. | |||
*'''float size:''' Size of the corona. | |||
===Returns=== | |||
The function returns true if set successfully, false otherwise. | |||
</section> | |||
====setCoronaSizeXY==== | |||
<section name="Client" class="client" show="true"> | |||
This function sets size of the corona (width and height). | |||
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaSizeXY(element coronaElement,float width,height)</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''element coronaElement:''' A previously declared corona element. | |||
*'''float width, height:''' Size of the corona. | |||
===Returns=== | |||
The function returns true if set successfully, false otherwise. | |||
</section> | |||
====setCoronaDepthBias==== | |||
<section name="Client" class="client" show="true"> | |||
On createCorona the depthBias is set properly (0-1). You can however set other value depending on your needs. To see the results you'll need to set enableDepthBiasScale to true. | |||
<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaDepthBias(element coronaElement,float depthBiasValue)</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''element coronaElement:''' A previously declared corona element. | |||
*'''float depthBiasValue:''' depthBias value. | |||
===Returns=== | ===Returns=== | ||
The function returns true if set successfully, false otherwise. | The function returns true if set successfully, false otherwise. | ||
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<syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaPosition(element coronaElement,float posX,posY,posZ)</syntaxhighlight> | <syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaPosition(element coronaElement,float posX,posY,posZ)</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''element coronaElement:''' A previously | *'''element coronaElement:''' A previously declared corona element. | ||
*'''float posX, posY, posZ:''' Position in world space. | *'''float posX, posY, posZ:''' Position in world space. | ||
===Returns=== | ===Returns=== | ||
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</section> | </section> | ||
==== | ====setCoronaColor==== | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
This function sets light color values. | This function sets light color values. | ||
<syntaxhighlight lang="lua">bool exports.custom_coronas: | <syntaxhighlight lang="lua">bool exports.custom_coronas:setCoronaColor(element coronaElement,float colorR,colorG,colorB,colorA)</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''element coronaElement:''' A previously | *'''element coronaElement:''' A previously declared corona element. | ||
*'''float colorR,colorG,colorB,colorA:''' | *'''float colorR,colorG,colorB,colorA:''' RGBA color (0 - 255). | ||
===Returns=== | ===Returns=== | ||
The function returns true if set successfully, false otherwise. | The function returns true if set successfully, false otherwise. | ||
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*'''int MaxEffectFade:''' Set the Max distance of the corona to sync.(Must be greater than MinEffectFade). | *'''int MaxEffectFade:''' Set the Max distance of the corona to sync.(Must be greater than MinEffectFade). | ||
*'''int MinEffectFade:''' Set the distance on which the corona starts to fade out. | *'''int MinEffectFade:''' Set the distance on which the corona starts to fade out. | ||
===Returns=== | |||
The function returns true if set successfully, false otherwise. | |||
</section> | |||
====enableDepthBiasScale==== | |||
<section name="Client" class="client" show="true"> | |||
Standard depthBias for GTASA coronas is about 1 unit, despite the corona scale. This function elables depthBias scaling. | |||
<syntaxhighlight lang="lua">bool exports.custom_coronas:enableDepthBiasScale(bool isDepthScaleEnabled)</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''bool isDepthScaleEnabled:''' Enable/disable depthBias scaling. | |||
===Returns=== | ===Returns=== | ||
The function returns true if set successfully, false otherwise. | The function returns true if set successfully, false otherwise. | ||
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==Examples== | ==Examples== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">function addStuff() | ||
for i=1,30 do | |||
for j=1,30 do | |||
exports.custom_coronas:createCorona(i * 7,j * 7,10,4,math.random()*255,math.random()*255,math.random()*255,1*255,false) | |||
end | |||
end | |||
end | |||
addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource()), addStuff)</syntaxhighlight> | |||
This creates a 400 coronas near position (0,0,0) | |||
<syntaxhighlight lang="lua">local vehicle1 = nil | |||
addEventHandler("onClientVehicleEnter", getRootElement(), | |||
function(thePlayer, seat) | |||
if thePlayer == getLocalPlayer() then | |||
end | vehicle1 = source | ||
end | |||
end | |||
) | |||
local carLight = exports.custom_coronas:createCorona(0,0,0,4,math.random()*255,math.random()*255,math.random()*255,1*255) | |||
addEventHandler("onClientPreRender", root, function() | |||
if vehicle1 then | |||
xxx1,yyy1,zzz1 = getElementPosition(vehicle1) | |||
exports.custom_coronas:setCoronaPosition(carLight,xxx1,yyy1,zzz1) | |||
end | |||
end | end | ||
) </syntaxhighlight> | |||
This creates a corona and attaches it to a vehicle that the player enters. | |||
This creates a | |||
Of course when you want to use these functions in your resources you have to include | Of course when you want to use these functions in your resources you have to include | ||
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==See Also== | ==See Also== | ||
[http://www.youtube.com/watch?v=5lruyY1fviQ A youtube video] | [http://www.youtube.com/watch?v=5lruyY1fviQ A youtube video] | ||
[http://community.multitheftauto.com/index.php?p=resources&s=details&id=9558 Custom Coronas resource on MTA Community] | [http://community.multitheftauto.com/index.php?p=resources&s=details&id=9558 Custom Coronas resource on MTA Community] | ||
[http://www.html5rocks.com/en/tutorials/webgl/webgl_orthographic_3d WebGL Orthographic 3D] | [http://www.html5rocks.com/en/tutorials/webgl/webgl_orthographic_3d WebGL Orthographic 3D] |
Latest revision as of 18:23, 1 January 2017
This resource lets You create some coronas. Not just your typical gtasa coronas that often times fail to appear. Since in this case corona Elements are created using dxDrawMaterialLine3d MTA function. I have changed the behaviour of the material to act as cylindrical billboards do.
Overview
It is easy to use, gives a few options to manage coronas.
The resource itself adds exported clientside functions:
Exported functions
createCorona
This function creates a shadered materialLine3d Corona.
coronaElement exports.custom_coronas:createCorona(float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])
Required Arguments
- float posX, posY, posZ: Position in world space.
- float size: Size of the corona.
- int colorR,colorG,colorB,colorA: RGBA color (0 - 255).
Optional Arguments
- bool isSoftParticle: The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access.
Returns
The function returns coronaElement if set successfully, false otherwise.
createMaterialCorona
This function creates a shadered materialLine3d Corona with a custom material.
coronaElement exports.custom_coronas:createMaterialCorona(element material,float posX,posY,posZ,size,int colorR,colorG,colorB,colorA,[bool isSoftParticle = false])
Required Arguments
- element material: Material to replace the standard corona texture with.
- float posX, posY, posZ: Position in world space.
- float size: Size of the corona.
- int colorR,colorG,colorB,colorA: RGBA color (0 - 255).
Optional Arguments
- bool isSoftParticle: The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. The option requires DepthBuffer access.
Returns
The function returns coronaElement if set successfully, false otherwise.
destroyCorona
This function destroys a shadered materialLine3d Corona element.
bool exports.custom_coronas:destroyCorona(element coronaElement)
Required Arguments
- element coronaElement: A previously declared corona element.
Returns
The function returns true if set successfully, false otherwise.
setCoronaMaterial
This function sets custom material for the corona.
bool exports.custom_coronas:setCoronaMaterial(element coronaElement,element material)
Required Arguments
- element coronaElement: A previously declared corona element.
- element material: Material to replace the standard corona texture with.
Returns
The function returns true if set successfully, false otherwise.
setCoronaSize
This function sets size of the corona.
bool exports.custom_coronas:setCoronaSize(element coronaElement,float size)
Required Arguments
- element coronaElement: A previously declared corona element.
- float size: Size of the corona.
Returns
The function returns true if set successfully, false otherwise.
setCoronaSizeXY
This function sets size of the corona (width and height).
bool exports.custom_coronas:setCoronaSizeXY(element coronaElement,float width,height)
Required Arguments
- element coronaElement: A previously declared corona element.
- float width, height: Size of the corona.
Returns
The function returns true if set successfully, false otherwise.
setCoronaDepthBias
On createCorona the depthBias is set properly (0-1). You can however set other value depending on your needs. To see the results you'll need to set enableDepthBiasScale to true.
bool exports.custom_coronas:setCoronaDepthBias(element coronaElement,float depthBiasValue)
Required Arguments
- element coronaElement: A previously declared corona element.
- float depthBiasValue: depthBias value.
Returns
The function returns true if set successfully, false otherwise.
setCoronaPosition
This function sets corona position.
bool exports.custom_coronas:setCoronaPosition(element coronaElement,float posX,posY,posZ)
Required Arguments
- element coronaElement: A previously declared corona element.
- float posX, posY, posZ: Position in world space.
Returns
The function returns true if set successfully, false otherwise.
setCoronaColor
This function sets light color values.
bool exports.custom_coronas:setCoronaColor(element coronaElement,float colorR,colorG,colorB,colorA)
Required Arguments
- element coronaElement: A previously declared corona element.
- float colorR,colorG,colorB,colorA: RGBA color (0 - 255).
Returns
The function returns true if set successfully, false otherwise.
setCoronasDistFade
Set the Max distance of the corona to sync and the distance on which the it starts to fade out.
bool exports.custom_coronas:setCoronasDistFade(int MaxEffectFade,int MinEffectFade)
Required Arguments
- int MaxEffectFade: Set the Max distance of the corona to sync.(Must be greater than MinEffectFade).
- int MinEffectFade: Set the distance on which the corona starts to fade out.
Returns
The function returns true if set successfully, false otherwise.
enableDepthBiasScale
Standard depthBias for GTASA coronas is about 1 unit, despite the corona scale. This function elables depthBias scaling.
bool exports.custom_coronas:enableDepthBiasScale(bool isDepthScaleEnabled)
Required Arguments
- bool isDepthScaleEnabled: Enable/disable depthBias scaling.
Returns
The function returns true if set successfully, false otherwise.
Examples
function addStuff() for i=1,30 do for j=1,30 do exports.custom_coronas:createCorona(i * 7,j * 7,10,4,math.random()*255,math.random()*255,math.random()*255,1*255,false) end end end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource()), addStuff)
This creates a 400 coronas near position (0,0,0)
local vehicle1 = nil addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then vehicle1 = source end end ) local carLight = exports.custom_coronas:createCorona(0,0,0,4,math.random()*255,math.random()*255,math.random()*255,1*255) addEventHandler("onClientPreRender", root, function() if vehicle1 then xxx1,yyy1,zzz1 = getElementPosition(vehicle1) exports.custom_coronas:setCoronaPosition(carLight,xxx1,yyy1,zzz1) end end )
This creates a corona and attaches it to a vehicle that the player enters.
Of course when you want to use these functions in your resources you have to include the custom_coronas resource in meta.