Resource:Editor/Plugins: Difference between revisions
(New page: == Introduction == The editor allows basic importing of elements from external resources. Normally creating elements outside the editor makes them unseeable or unmanipulatable. By impor...) |
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== Introduction == | == Introduction == | ||
The editor | The editor provides functions and commands to interface with external resources. Normally creating elements or any such actions outside the editor makes them unseeable or unmanipulatable. By importing elements, the editor is made to be compatible and is able to manipulate them, and save them into its map resource. In practice, this allows basic development of plugins, or allowing manual compatibility to external resources. | ||
== Commands == | == Commands == | ||
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The elements from the resource will then be imported. A practical use is for the importing of custom models. While the editor is unable to load custom models itself, by importing models from a resource which can, a custom map can be created. For example, the following steps could be performed in | The elements from the resource will then be imported. A practical use is for the importing of custom models. While the editor is unable to load custom models itself, by importing models from a resource which can, a custom map can be created. For example, the following steps could be performed in order to modify custom map sth-aztec | ||
* Start the editor | * Start the editor | ||
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== Functions == | == Functions == | ||
The | The '''editor''' resource also exports an ''import'' function. This replicates the command, but also allows importing element datatypes. Essentially this allows resources to have control over importing without having to have permission from the editor itself.. | ||
<syntaxhighlight lang="lua">bool import ( element rootElement/resource | <syntaxhighlight lang="lua">bool import ( element rootElement/resource resourceToImportFrom )</syntaxhighlight> | ||
* '''rootElement:''' The root element of which you wish to | * '''rootElement:''' The root element of which you wish to import (The root itself and all children will be imported) | ||
<p>'''OR:''' | |||
* ''' | * '''resourceToImportFrom:''' The resource pointer of which you wish to import. | ||
== Editor plugins == | |||
====Editor Loop Generator==== | |||
[[Image:LoopGenerator.jpg|thumb|Loop generator working with the editor.|400x250px]] | |||
An example use for this is the loop generator plugin, adapted from Offroader23's work on ''offedit''. | |||
This resource adds custom gui which can be used to create perfect loops out of standard objects. After perfoming this, it uses the exported ''import'' function and allows the editor to manipulate them. | |||
Download no longer available, hosted site closed. | |||
====Editor racemap loader==== | |||
This plugin will load objects from your race maps without the need for conversion. | |||
Download no longer available, hosted site closed. | |||
====Roller Coaster Generator==== | |||
With this plugin, you can create easily roller coaster like maps. | |||
[[Roller Coaster Generator|Learn more by clicking here.]] | |||
====Object Movement Generator==== | |||
An attempt to help some people create moving objects (using moveObject function) more easily. | |||
Download [http://community.mtasa.com/index.php?p=resources&s=details&id=1224 here] | |||
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Latest revision as of 12:02, 25 March 2024
Introduction
The editor provides functions and commands to interface with external resources. Normally creating elements or any such actions outside the editor makes them unseeable or unmanipulatable. By importing elements, the editor is made to be compatible and is able to manipulate them, and save them into its map resource. In practice, this allows basic development of plugins, or allowing manual compatibility to external resources.
Commands
An "import" command is exported in order to allow users to import the elements of a specified resource:
import <resourceName>
- resourceName: The name of the resource you wish to import from.
The elements from the resource will then be imported. A practical use is for the importing of custom models. While the editor is unable to load custom models itself, by importing models from a resource which can, a custom map can be created. For example, the following steps could be performed in order to modify custom map sth-aztec
- Start the editor
- Start (Not Open) sth-aztec manually. This will start the map and load the custom models.
- Type "import sth-aztec" and the objects will be imported into the editor
- The map will now be loaded
Functions
The editor resource also exports an import function. This replicates the command, but also allows importing element datatypes. Essentially this allows resources to have control over importing without having to have permission from the editor itself..
bool import ( element rootElement/resource resourceToImportFrom )
- rootElement: The root element of which you wish to import (The root itself and all children will be imported)
OR:
- resourceToImportFrom: The resource pointer of which you wish to import.
Editor plugins
Editor Loop Generator
An example use for this is the loop generator plugin, adapted from Offroader23's work on offedit.
This resource adds custom gui which can be used to create perfect loops out of standard objects. After perfoming this, it uses the exported import function and allows the editor to manipulate them.
Download no longer available, hosted site closed.
Editor racemap loader
This plugin will load objects from your race maps without the need for conversion.
Download no longer available, hosted site closed.
Roller Coaster Generator
With this plugin, you can create easily roller coaster like maps. Learn more by clicking here.
Object Movement Generator
An attempt to help some people create moving objects (using moveObject function) more easily.
Download here