Resource:Gang Manager/setPlayerGang: Difference between revisions
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(Created page with "{{Server client function}} Sets player's gang if the player is not currently in a gang. ==Syntax== <section name="Server" class="server" show="true"> <syntaxhighlight lang="lua">setPlayerGa...") |
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">setPlayerGang ( player Player, string Gang )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setPlayerGang ( player Player, string Gang )</syntaxhighlight> | ||
==Required Arguments== | ==Required Arguments== | ||
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</section> | </section> | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua">setPlayerGang ( player Player, string Gang )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setPlayerGang ( player Player, string Gang )</syntaxhighlight> | ||
==Required Arguments== | ==Required Arguments== | ||
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==Returns== | ==Returns== | ||
*'''Success:''' Boolean that is true if the player's gang has been set or false if the player already is in the gang |
Latest revision as of 23:33, 23 June 2014
Sets player's gang if the player is not currently in a gang.
Syntax
Click to collapse [-]
Serverbool setPlayerGang ( player Player, string Gang )
Required Arguments
- Player: Player element whose gang you want to set
- Gang: ID of the gang that you want to set as the player's gang
Click to collapse [-]
Clientbool setPlayerGang ( player Player, string Gang )
Required Arguments
- Player: Player element whose gang you want to set
- Gang: ID of the gang that you want to set as the player's gang
Returns
- Success: Boolean that is true if the player's gang has been set or false if the player already is in the gang