Resource:Mapcycler: Difference between revisions
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triggerEvent("onRoundFinished", getResourceRootElement(getThisResource())) | triggerEvent("onRoundFinished", getResourceRootElement(getThisResource())) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This will notify the cycler that the round has ended. | |||
==List mode== | ==List mode== | ||
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Each game ''must'' specify a '''mode'''. '''map''' is optional (since a gamemode may run without maps), '''rounds''' defaults to an infinite number of rounds. | Each game ''must'' specify a '''mode'''. '''map''' is optional (since a gamemode may run without maps), '''rounds''' defaults to an infinite number of rounds. | ||
===Commands=== | ===Commands=== | ||
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===Commands=== | ===Commands=== | ||
'''skipmap''' (admin only; cycles to the next mode/map) | '''skipmap''' (admin only; cycles to the next mode/map) | ||
[[ru:Resource:Mapcycler]] |
Latest revision as of 14:04, 16 May 2012
The map cycler automatically rotates gamemodes and maps based on a serverside XML listing, end-round map votes, or at random.
Adding gamemode round code
Wherever your gamemode finishes (e.g one team wins, time runs out), add this line:
triggerEvent("onRoundFinished", getResourceRootElement(getThisResource()))
This will notify the cycler that the round has ended.
List mode
Cycler configuration XML
The cycler configuration XML will be placed somewhere in the server directory. For now, this is:
mods/deathmatch/resources/mapcycler/mapcycle.xml
A gamemode cycle is defined as follows:
<cycle type="shuffle"> <game map="ctf-canals" mode="ctf" rounds="3"/> <game map="as-heist" mode="assault" rounds="2"/> <game map="i69-laputa" mode="Interstate69" rounds="2"/> <game map="sewers" mode="stealth" rounds="2"/> <game map="as-sharks" mode="assault" rounds="1"/> </cycle>
Supported list types are sequential (the default type, will loop the game list sequentially) and shuffle (will loop the list in a random order, without repeating items).
Each game must specify a mode. map is optional (since a gamemode may run without maps), rounds defaults to an infinite number of rounds.
Commands
nextmap (outputs the next mode/map)
nextmode (same as previous one)
skipmap (admin only; cycles to the next mode/map)
Vote mode
The vote mode starts a poll to chose between a set of randomly picked modes with a compatible map (or none, for map-less gamemodes) each.
Commands
skipmap (admin only; cycles to the next mode/map)
Random mode
The vote mode picks a new mode at random when the rounds finishes.
Commands
skipmap (admin only; cycles to the next mode/map)