Resource:Mapcycler: Difference between revisions
(Updated) |
m (Map cycler moved to Resource:Map cycler) |
Revision as of 20:43, 31 December 2007
The map cycler is still a WIP, so some of this info may get outdated
The map cycler automatically rotates gamemodes and maps based on a serverside XML listing, end-round map votes, or at random.
Adding gamemode round code
Wherever your gamemode finishes (e.g one team wins, time runs out), add this line:
triggerEvent("onRoundFinished", getResourceRootElement(getThisResource()))
List mode
Cycler configuration XML
The cycler configuration XML will be placed somewhere in the server directory. For now, this is:
mods/deathmatch/resources/mapcycler/mapcycle.xml
A gamemode cycle is defined as follows:
<cycle type="shuffle"> <game map="ctf-canals" mode="ctf" rounds="3"/> <game map="as-heist" mode="assault" rounds="2"/> <game map="i69-laputa" mode="Interstate69" rounds="2"/> <game map="sewers" mode="stealth" rounds="2"/> <game map="as-sharks" mode="assault" rounds="1"/> </cycle>
Supported list types are sequential (the default type, will loop the game list sequentially) and shuffle (will loop the list in a random order, without repeating items).
Each game must specify a mode. map is optional (since a gamemode may run without maps), rounds defaults to an infinite number of rounds.
This will notify the cycler that the round has ended.
Commands
nextmap (outputs the next mode/map)
nextmode (same as previous one)
skipmap (admin only; cycles to the next mode/map)
Vote mode
The vote mode starts a poll to chose between a set of randomly picked modes with a compatible map (or none, for map-less gamemodes) each.
Commands
skipmap (admin only; cycles to the next mode/map)
Random mode
The vote mode picks a new mode at random when the rounds finishes.
Commands
skipmap (admin only; cycles to the next mode/map)
TODO
- Add a way to wish for a next map in vote/random modes
- Add a timelimit to deal with gamemodes without rounds?