Resource:Mapcycler: Difference between revisions

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Revision as of 02:25, 1 January 2008

The map cycler is still a WIP, so some of this info may get outdated

The map cycler automatically rotates gamemodes and maps based on a serverside XML listing, end-round map votes, or at random.

Adding gamemode round code

Wherever your gamemode finishes (e.g one team wins, time runs out), add this line:

triggerEvent("onRoundFinished", getResourceRootElement(getThisResource()))

List mode

Cycler configuration XML

The cycler configuration XML will be placed somewhere in the server directory. For now, this is:

 mods/deathmatch/resources/mapcycler/mapcycle.xml

A gamemode cycle is defined as follows:

<cycle type="shuffle">
	<game map="ctf-canals" mode="ctf" rounds="3"/>
	<game map="as-heist" mode="assault" rounds="2"/>
	<game map="i69-laputa" mode="Interstate69" rounds="2"/>
	<game map="sewers" mode="stealth" rounds="2"/>
	<game map="as-sharks" mode="assault" rounds="1"/>
</cycle>

Supported list types are sequential (the default type, will loop the game list sequentially) and shuffle (will loop the list in a random order, without repeating items).

Each game must specify a mode. map is optional (since a gamemode may run without maps), rounds defaults to an infinite number of rounds.

This will notify the cycler that the round has ended.

Commands

nextmap (outputs the next mode/map)

nextmode (same as previous one)

skipmap (admin only; cycles to the next mode/map)

Vote mode

The vote mode starts a poll to chose between a set of randomly picked modes with a compatible map (or none, for map-less gamemodes) each.

Commands

skipmap (admin only; cycles to the next mode/map)

Random mode

The vote mode picks a new mode at random when the rounds finishes.

Commands

skipmap (admin only; cycles to the next mode/map)

TODO

  • Add a way to wish for a next map in vote/random modes
  • Add a timelimit to deal with gamemodes without rounds?